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Masahiro Sakurai on Creating Games
Edited by Shastic on


"Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development.

The goal? To try and help make games around the world a little more fun!"

I haven't played his games, but I like his enthusiasm.

186 posts / 1 project
Masahiro Sakurai on Creating Games

Once you get used to 144 Hz displays, anything below 120 Hz feels like watching a slideshow one picture at a time, because you see the same image again and the perceived motion just stops to a halt. Then you start experiencing that the human brain has input/output lag from delay in nerves, super-resolution filtering, stereoscopic 2D to 3D conversion, high-pass filtering, optical flow based temporal sharpening, saliency filtering, white-balance, contrast enhancement, et cetera in the visual cortex. If you watch running water and try to ignore the motion blur, you can count how many milliseconds the brain displays the same filtered global shutter image composition before making a hard transition into the next frame.