What Procreate did for illustrators, I aim to do for 3D artists in game dev - a lightweight, intuitive, polished tool, obsessively focused on its target audience instead of trying to appeal to everyone
What Procreate did for illustrators, I aim to do for 3D artists in game dev - a lightweight, intuitive, polished tool, obsessively focused on its target audience instead of trying to appeal to everyone
got the rotation gizmo for &half-edge functional now! it uh, was a little broken bc I forgot to normalize a vector but now it's working c:
finally been able to do more work on the transform gizmo for &half-edge (really bad timing on that apartment move :SCWWcrying:). I've now got basic handle mouseover detection going, and migrated the handles to be less coupled with the IMGUI loop! the things up next are:
I'm gonna make a transform gizmo for my 3D modeling tool (tentatively called &half-edge ) for wheel reinvention jam! as with most things in life, it always starts with working out the math for intersection testing a cone in the fragment shader of a quad