The 2024 Wheel Reinvention Jam just concluded. See the results.
a 3D modeling tool for indie game dev (name pending)

About Half-Edge


What Procreate did for illustrators, I aim to do for 3D artists in game dev - a lightweight, intuitive, polished tool, obsessively focused on its target audience instead of trying to appeal to everyone

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got the rotation gizmo for &half-edge functional now! it uh, was a little broken bc I forgot to normalize a vector but now it's working c:

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finally been able to do more work on the transform gizmo for &half-edge (really bad timing on that apartment move :SCWWcrying:). I've now got basic handle mouseover detection going, and migrated the handles to be less coupled with the IMGUI loop! the things up next are:

  • adding interactivity, to drag these cones for linear movement
  • adding the lines for the arrows, so it's not just arrowheads
  • adding planar handles for xy/yz/zx movement, and their interactions
  • optionally adding modifiers like precision movement, as well as camera-plane dragging!
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I'm gonna make a transform gizmo for my 3D modeling tool (tentatively called &half-edge ) for wheel reinvention jam! as with most things in life, it always starts with working out the math for intersection testing a cone in the fragment shader of a quad

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