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handmade.network
Changing the way software is built.
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by
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0rison by
Daniel Tumelo
— danieltumelo.teammakkon.com
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AIssac by
Steve Olsen
— A bot that plays videogames. (The Binding of Isaac)
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A Mazy Town. by
— A Mazy Town is an observation based puzzle game using the complexity of real world data as game art.
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AOgmaNeo by
— A non-Deep Learning based, from scratch, very fast machine learning system.
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Basque by
Ryan McQuen
— A top-down 2d game engine, written from scratch in under 1000 lines of C.
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BEdit by
Jens
— A structured binary file editor
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beebop by
Michael Dodis
— A music player that puts loading and playing music before everything else.
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Biscuit Programming Language (BL) by
Martin Dorazil
— Simple imperative programming language created for fun.
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Bitwise by
Per Vognsen
— Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.
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Büchse web engine by
Stas Lisetsky
— All-in-one system for blogs, hand-made in C++
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bytopia (working title) by
orin tresnjak
— handmade crafting, mining, exploration, construction, and community
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C3 by
Christoffer Lernö
— C evolved: The C3 programming language
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Cascade by
Stas Lisetsky
— Vector graphics editor
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CDbg by
Nick Slivca
— This is a debugger for Microsoft C/C++ Compiler
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Cinera by
Matt Mascarenhas
— Makes your dreams come true, one annotation at a time
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Cipher Drive by
Connor Hart,
Allen Webster
— Cipher Drive, where a holo-card game meets the action of space combat and the suspense of illegal cantina cargo deals.
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c[ode]clap by
— debugger for native x64 development on Linux/macOS/Windows seeking to give "true sight" on the data and control flow
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Const Port by
Taylor Robbins
— A serial COM port GUI written in basic C++ with OpenGL
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Conway's Game of life Simulator by
Theja
— Conway's game of life is a 0-player game where the player observes the complex patterns that emerge from the initial population provided
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CPU Info by
Jeroen van Rijn
— CPU Info is an stb-style library that takes the hassle out of using cpuid.
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CRay by
Chen
— An interactive GPU path tracer
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CToy by
anaël seghezzi
— C live-coding environment
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Cute Exporter by
Clay Murray
— PSD layers to PNG texutre atlas tool.
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CxxProfiler by
Mārtiņš Možeiko
— Simple sampling C/C++ profiler
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Cyborg Earthworm by
Anton Swifton
— A visual programming game
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Dave The Dragon by
Matt Lacey
— A new platformer game written in C/68k for the Atari STE
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DFPSR by
— High performance software rendering library
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DIWide by
Miles
— A physically-based realtime software renderer for the modern era.
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Docly by
— Docstring content for Python powered by AI
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EagleFly by
Alejadro Armenta
— An experimental debugger coded from scratch
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EagleFly by
Alejadro Armenta
— An experimental debugger coded from scratch
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Easy Engine - A Handmade Game Engine by
Oliver Marsh
— A 2D & 3D game engine
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Eden by
Colby,
Phillip Trudeau-Tavara
— An in progress text editor being built from scratch
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Feoh the Fitter by
Oliver Marsh
— A puzzle game about tetris
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Final Platform Layer by
— A single header file platform abstraction C99 library.
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GBEmu by
Dan
— A Game Boy emulator that includes features such as a ROM debugger and rewinding.
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gb Libraries by
Ginger Bill
— Single-file public domain libraries for C & C++
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Geometer by
Andrew Reece
— A simple drawing program to replicate construction with a compass and straightedge.
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Glitchheart Game Engine by
Daniel Bross
— The Glitchheart engine is a 2D game engine that will be used to ship our future games for Windows, Linux and Mac
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Glyphin by
Mikael Johansson
— A high performing code editor
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Goxel by
— 3D Voxel Editor
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Handmade Hero Notes by
— A textbook following Handmade Hero journey and expanding along the way
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Handmade Quake by
Philip Buuck
— Teaching video game programming with the Quake codebase
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Homebrew Journey by
Travis Vroman
— Join me as I embark on a quest to create an entire game, completely from scratch, in C.
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Homebrew OS by
Andrew Bromage
— An operating system built mostly from scratch.
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HUMBUG by
David Butler
— HUMBUG aspires to be: a competent graphical debugger, a runtime debugging toolkit, a GDB frontend.
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Indigrid by
Mark Nevarrik
— Plain text outliner with side-by-side views.
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insobot by
Alex Baines
— C99 modular IRC bot for GNU/Linux
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Invata by
Bryce
— An adventure to produce an image processing application from scratch
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Iris Programming Language by
Samuel
— Iris aims to be a programming language that provides highly-precise error reports, fast compilation times, optimized builds, and macros
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JivenJive by
Andrew Reinke
— A game that's researching how to use common input methods to create an interesting gameplay experience.
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Jiyu by
— A modern, low-level programming language, for fun.
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Kwazor by
— Programming the core engine
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Let's Build a Simple Database by
Connor Stack
— I’m building a clone of sqlite from scratch in C in order to understand how databases works, and I’m documenting my process as I go.
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lib0 engine by
— Live C and OpenGL coding environment
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librg by
Dominik Madarász,
inlife
— Pure C library for building simple and elegant cross-platform mmo client-server solutions.
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LightSpeedFM by
albatros
— A blazing fast file manager, torrent aware, with en emphasis on local video browsing
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Light Tracer Render by
— Tool to produce photorealistic renderings interactively, in both desktop Web browser and standalone application
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Lysa by
Jeremiah Goerdt
— A minimalist Linux debugger for programmers that want their tools to solve a problem and get out of the way.
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Mach2600 by
— An Atari 2600 emulator written in Jiyu.
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Meta Assembly Language by
Dmitriy Kubyshkin
— Meta-programming language and compiler that should let you do anything you want
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miniaudio by
David Reid
— A single file audio playback and capture library written in C.
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miniglut by
John Tsiombikas
— minimal single-file GLUT implementation without unnecessary dependencies
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Monter by
Chen
— A 3D action role-playing game, but cleaner
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mooselib by
— c++ OpenGL framework for games and ui with few dependencies (on Windows for now)
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MotionBox by
Benjamin Arnaud
— MotionBox is a Video Browser for Motion Freedom
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MPlay3 - MP3 Music Player by
Tim Dierks
— A music player that lists and plays all .mp3 files in a given folder.
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msf_gif.h by
Miles
— Fast single-header GIF export library suitable for real-time gif recording.
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nCine by
Angelo Theodorou
— A cross-platform 2D game engine with an emphasis on performance, written in C++11 and optionally scriptable in Lua
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Nicovideo live chat translator by
N Setobol
— This will translate nico live stream's chat in real time from Japanese to English!
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Otime by
Mikkel Hjortshøj
— Time measuring program useful for tracking build times, packing etc.
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Oxygengine - Rust WASM game engine by
Patryk Budzynski
— The hottest HTML5 + WASM game engine for games written in Rust with web-sys.
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Paled by
Christian Seibold
— A new small cross-platform shell with type checking, written mostly from scratch using a very minimal amount of libraries.
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Pepper Editor by
— An opinionated modal editor to simplify code editing from the terminal
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PhotoCog by
Oliver Marsh,
Oliver Marsh
— A tool for game developers and artists to turn photographs into unique art assets.
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PixCells by
— Speadsheet-Like Image Editor for Game and Pixel Art, Sprite Sheets, Animations, Logos, and More
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Pixitron Engine by
Lost Astronaut Studios
— A cross-platform game and engine developed in Electronjs and Pixijs that runs natively on Mac, Windows and Linux.
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Projection by
Ted Bendixson
— A 2D platformer game where you solve puzzles by editing the level
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r4 and r3 programming languages by
Pablo Hugo Reda
— Concatenative Programming language derived from ColorForth
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Raven by
— A fast IDE for programmers who spend most of their time writing code
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RISCY BUSINESS by
Neo Ar
— A video series in which programmer Neo Ar develops a handmade toolchain for RISC-V. The whole series is available at http://riscy.tv/
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Rituals by
William Bundy
— A free and open-source adventure/survival game in the style of The Legend of Zelda or Don't Starve.
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Rupy by
— HTTP App. Server and JSON DB - Joint Parallel & Distributed
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Seabird by
Timothy Barnes
— A game about relying on other characters to help you.
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Seamless Texture Generator by
Philip Ludington
— a gamedev tool for quickly making tilemaps from images with a single click, plus crop, rotate, correct perspective; written from scratch.
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Seashell by
Grant T
— An integrable shell environment for developing for, understanding and interacting with C/C++ programs.
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Silgy by
Jurek
— Low-latency asynchronous (non-blocking) HTTP(S) server engine with C/C++ servlet entry point and goodies
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Sir Happenlance and the Spear of Density by
Miles
— A physics-based online multiplayer game where you use a lance for both movement and combat
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SoLoud Audio Engine by
Jari Komppa
— Free, easy, portable audio engine for games
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Sourdough by
Ian
— A jab at the status quo of system libraries on Linux. A collection of software that could belong to a distro, with no dynamic section at all
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Sparrow programming language by
Lucian Radu Teodorescu
— General-purpose programming language that aims to integrate efficiency, flexibility and naturalness.
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Swedish Cubes for Unity by
Oswald Hurlem
— A no-surprises Unity plugin for modifiable textured cube terrain.
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SynestiaOS by
neo yang
— Synestia Operating System
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Syzygy by
Riccardo Caprari
— Syzygy is an enigmatic game focused on the ability of morphing at will a square world into triangles and hexagons
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templ by
— jinja2 implementation in non-modern c++
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Tilengine - True 2D retro graphics engine by
Marc Palacios
— Welcome back the true raster effect graphics of the 8/16 bit era videogames!
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Tweet With C by
Andrew Chronister
— A C99-compatible library for querying the Twitter API from cURL
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Typerminal by
— Friendly terminal/shell
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Vizzcode by
Dan Zaidan
— A development environment that combines Visual and Textual coding to teach programming in the best way possible.
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waff by
Fred
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Wemi by
Jan Polák
— Extensible build system for Java and Kotlin
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WhiteBox by
Andrew Reece
— WhiteBox is a live code visualizer/debugger. It is a tool to show developers how their code behaves as they write it.
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Word Muse by
Seth Archambault
— A Fully Cross Platform Username / Tiny Poem Generator
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Yamgine by
James Fulop
— A scrappy 3D game engine
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youtube to mp3 downloader by
Julie James
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ZeroTypes Library for Visual C++ by
Lost Astronaut Studios
— Implements "Zeroed Types" helpers for POD (plain-old-data) that eliminates the annoying and confusing world of basic C++ data types