Handmade Network»Forums»Wheel Reinvention Jam
Ryan Fleury
199 posts / 1 project
Working at Epic Games Tools (RAD). Handmade Network lead, member of the Dion Systems team, maker of The Melodist and Telescope
Jam Project Templates

Reinventing the wheel is no small task. We've prepped a few project templates in C, C++, and Odin to help you get started. They are packaged examples from some of the libraries (and using a language) from the Handmade community.

Check them out or contribute here.

Currently, we have four templates available for use...

  1. C++, DearImGui, OpenGL3, and SDL2
  2. C, MicroUI, OpenGL3, and SDL2
  3. C, Raylib
  4. Odin, MicroUI, SDL2

... and we're always looking to add more. We also would like a Linux build script for them. If you'd like to contribute those things, open a pull request on the repository.

Ben Visness
91 posts / 1 project
HMN admin, Handmade Math contributor, high school robotics mentor/enthusiast, web developer, etc.
Jam Project Templates

Additionally, if you're using Zig, these starter projects may be of use. Thanks to Loris for these recommendations!

  • ZT: https://github.com/JonSnowbd/ZT

    An app template containing Dear ImGui, OpenGL, stb_image, and GLFW. A great all-rounder for nearly anything you'd want to do. Zig 0.8.1 is recommended.

  • Zero Graphics: https://github.com/MasterQ32/zero-graphics

    A more minimalistic approach using OpenGL ES 2.0 with a custom rendering API. May require a nightly build of Zig unstable.

And finally, for extreme minimalists, you can try SDL.zig or vulkan-zig, which are simply bindings around SDL and Vulkan.

Neo Ar
149 posts / 1 project
riscy.tv host
Jam Project Templates

I posted a minimal example of getting started with raylib and raygui in D here, anyone is free to use this as a template for the jam: https://raylib.handmade.network/forums/t/2427-raygui_-_a_simple_and_easy-to-use_imgui_module_for_raylib#25107