The old-school virtual analog synthesizer: reimagined and perfected, optimized for creativity. Integrate follows in the footsteps of the virtual analog classics we still love today, bringing together a straightforward user interface with an intricate and colorful sound engine.
The plugin is available in both 32-bit and 64-bit formats for Windows. If support for new platforms is added, you will receive access to these for no additional cost.
Watch the demo video: https://www.youtube.com/watch?v=akzaQSzrqO4.
Visit the website for full information: https://nakst.gitlab.io/integrate/.
Darke Files is a version control and file synchronization system. Its goal is to scale seamlessly between the two extremes:
Darke Files can scale between those two extremes in a single repository. This enables teams with a wide range of requirements for such a system to work on the same project.
Works with every file
Quick to use or advanced even in a CLI
daf syncif you don't care about the details.
Leaves your files alone
Powerful, customizable, machine-readable access to a repository
daf infoand its powerful template language lets you read out everything from a repository.
Yes, but only if you can fulfill all of the following requirements:
Also, Darke is missing all of the following:
0.4.0 - 2022-11-01
daf scalecommand to configure exclusion rules
daf cleanupcommand to run garbage collection on repository
daf switchinform you if the operation touches files not available locally
daf pushcommand when ref does not exist on server
daf pullwhich didn't use
--server-refoption when set
0.3.2 - 2022-09-18
daf ignorescommand for easier management of ignored files and directories
daf statuscommand, including with
0.3.1 - 2022-08-31
0.3.0 - 2022-07-23
darke files configure-roles
0.2.1 - 2022-06-19
/adminincluding metrics at
0.2.0 - 2022-05-21
daf ignore -p
0.1.0 - 2021-10-03
Metadesk is an ergonomic parser library for a simple—yet versatile—plaintext language. The language lets you create simple structures and define their meaning with your own code. The library provides the parser, and helpers for introspection and code generation.
GitHub Repository: github.com/dion-systems/metadesk
API Docs: dion.systems/metadesk_reference
raylib is a simple and easy-to-use library to enjoy videogames programming.
raylib project was originally developed for education, while I was working as a teacher, I needed a simple library to teach videogames development to young people with artistic profile, most of them had never written a single line of code. I decided to start with C because I consider very important to understand the roots of programming and how things really work in the background. I was looking for a simple C library for videogames programming but none in the market fit my needs and my teaching methodology, so, I decided to create my own: raylib.
raylib has been used with several thousand students to date with amazing results. They have learnt the basis of videogames programming with raylib, including the videogames working mechanisms: game life cycle, frame-time management, screens management, resources loading/unloading, variables updating, frame drawing, collisions detection and resolution, etc.
Thanks to the students continuous feedback, raylib has grown during this time with hundreds of improvements and additions; right now in raylib webpage there are more than 120 code examples to start with the library and more than 20 sample games to learn videogames programming.
raylib is free and open-source.
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to the code examples!
wcap is simple and efficient screen recording utility for Windows 10.
It uses Windows.Graphics.Capture API available since Windows 10 version 1903, May 2019 Update (19H1) to capture contents of window or whole monitor. Captured texture is submitted to Media Foundation to encode video to mp4 file with hardware accelerated H264 codec. Using capture from compositor and hardware accelerated encoder allows it to consume very little CPU and memory.
Ctrl + PrintScreento start recording current monitor (where mouse cursor currently is positioned)
Ctrl + Win + PrintScreento start recording currently active window
Ctrl + Shift + PrintScreento select & record fixed position area on current monitor
As an esteemed Knight of the Rotund Table, your trusty lance is the only thing you can, well, trust. Use it to impale your enemies, knock arrows out of the sky, and fling yourself to victory. Fight your friends, or fight alongside them, in online versus or co-op multiplayer!
Sir Happenlance started out as a challenge we set for ourselves to finish and ship a commercial game in (about) one month. It's written mostly from scratch in C++ using OpenGL for graphics, but we do use Box2D for physics, SoLoud for audio, and SDL2 as a platform layer. We have been publishing devlogs documenting our progress and explaining the design and technical decisions we make along the way.
Motivation Programming is difficult.
Our squishy human brains struggle to simulate what the computer will do when it runs our code. As a result we make lots of errors, many of them small, requiring us to divert our attention from the main problem we're working on to fix minor implementation details. This both takes up time and makes us lose focus on the high-level design.
The computer is going to run our code anyway, so why not do so immediately to check what it does?
Tool Overview WhiteBox runs the code as it is written, capturing details about the execution. It can then give you live feedback about the run, showing you how variables change over time and other details.
This is intended to improve the developer experience by helping you to understand your code faster, and consequently:
Tool Internals WhiteBox is written in C and C++ with few external libraries:
Just about everything else is written from scratch, including:
Project Details WhiteBox has most of the initial set of features implemented and is nearly ready for alpha release.
Supported languages: C (and a small subset of C++) Supported platforms: Windows Supported code editors: 4Coder, Notepad++, Vim, (plus workarounds that should work for most other editors)
Support for more of each of these is planned or currently in-development.
Project Links Discussion and initial (free) access to the alpha at https://discord.gg/xHgepxM Development (and Discord voice chat) streamed live at https://www.twitch.tv/azmreece Preorder at https://azmr.itch.io/whitebox More information and a mailing list at http://whitebox.systems
RemedyBG is a Windows debugger written using a minimal set of dependencies: the Dear ImGui library for its UI and Intel's XED library for decoding x64 instructions.
Many community members have projects of their own that are currently works in progress. Here's a few: