A collection of conversations with people in the Handmade community, all about discussing computing and software.
Andrew Kelley and Allen Webster join us to discuss the funding model of Zig language and making Handmade-style projects self-sufficient in funding.
A Handmade Seattle 2020 special! In this episode, Abner (host of Handmade Seattle, Handmade Network founder) discusses compilers and programming languages with Andrew Kelley, Ginger Bill, and Josh Huelsman. Intro and outro have been added after-the-fact and are not part of the official recording. Rebroadcasted in coordination with HMS2020 to host this conference content on audio-only, standard podcast platforms.
Gunshot Sound Credits:
Gunshot #2: https://opengameart.org/content/byte-man-sfx-1
Licensed under the Creative Commons license (https://creativecommons.org/licenses/by-nc-nd/4.0/).
Andrew Reece, creator of Handmade Network project WhiteBox (https://whitebox.handmade.network), a real-time debugging tool, joins us to discuss WhiteBox, low-level programming, improving the cycle of human-computer interaction both in the physical and software spaces, instant feedback, providing insight into the multiple dimensions that define a program and its effects, and the future of computing.
Creator of 4coder and RAD Game Tools engineer Allen Webster joins us to discuss teamwork on a new project he started with Ryan, sparked by topics discussed last time he joined us. Using this project as an example, we explore various problems with approaching a team-based Handmade project as programmers used to working on projects alone, and some of the solutions used for approaching those problems.
Martijn Courteaux, programmer on the SilverNode project (https://silvernode.handmade.network), joins us to discuss the architecture and development of SilverNode, a RAW photo editor to improve the efficiency and abilities of photographers when editing photos.
Programming educator and community member Patrick Eye joins us in discussing programming education, simplicity, approaches to programming, and game development.
We are joined by Ramon Santamaria (raysan5), creator of the popular C programming library Raylib for video game programming, to talk about Raylib, API design, education, programming techniques, and simplicity.
Community member, systems engineer, and U.S. Navy Veteran Rudy Faile joins us in turning the tables by interviewing the usual host of the podcast, Ryan Fleury. Together they discuss Handmade Network's history, its purpose and mission, the web, Ryan's experience and how it relates to Handmade Network, and the future of computing.
Creator of the Odin programming language, Ginger Bill, joins us to discuss programming languages, syntax decisions, programming philosophy, memory allocation, non-textual programming, debuggers, empiricism, and tools.
Creator of the Nuklear immediate-mode UI library and engine programmer at Keen Core joins us in discussing immediate-mode APIs, his library Nuklear, how an immediate mode API can help simplify problems (both technical and team), memory allocators, data structures, and API orthogonality and diagonality.
Creator of 4coder and RAD Game Tools engineer Allen Webster joins us to discuss architectural decisions and challenges in 4coder, text editors, programming languages, programming tools, and a better future of computing.
Artificial intelligence industry veteran Demetri Spanos joins us in discussing artificial intelligence, machine learning, low level programming, an optimization problem that was solved with making something from scratch, understanding computing and engineering problems, the Internet of Things, and software stacks.