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&structure visualisation continues... Under the hood it's rendering each variable as one block, and adding the pre-padding where the alignment is required. Next up is some mouse interaction. My target for the jam is to be able to drag the different vars around so you can feel the best & worst case scenarios. Stretch goal is to be able to add/remove variables at runtime. (Currently, it's just working on the hard-coded string on the right)

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&hmnmon Showing which routes were hit and simplified flamegraphs.

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&wmshowwindow I attempted to ditch the console window for a "window" window, however this is insanely laggy (notice all the repeated lines in the edit control). Do I attempt to fix the lag, or continue enjoying the simple pleasure of stdout? I am undecided.

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drawing the memory map from yesterday! &hexplorer
as i scroll through memory, we first see some global variables (including the malloc state).
those are followed by the stack (the cyan/green/brown bands are stack frames; the stack is quite a bit larger, i'm current not drawing zero bytes).
and at the end, there's the heap. where we can see a linked List (created by the demo program).

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just some loop-de-loops &ldl for now

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something visual starting to come together for the jam. &structure

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showing the struct's fields. &structure

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I enhanced my cost function by adding penalties for undesirable solutions. This is to ensure that all these test cases look as obvious as possible. &diffest2

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Visualizing the bytes of different string encodings. &llmv

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