Hello!

I am trying to make a renderer in Metal, but I have problem I cannot seem to solve, when rendering to an offscreen texture.

The problem occurs when I am trying to resolve an msaa texture and then afterwards rendering some sdf lines to the same texture without msaa. If I turn off msaa or render directly to the drawable, everything runs smooth.

I put the files/problem here:
https://gitlab.com/duelstudiosdk/metal-artifact

Any feedback appreciated! Thx.