Happy New Year! First post here; hopefully in the right place.
I wanted to share a technique that I have developed while working on my game-from-scratch. It facilitates working with data that comes from a hierarchical data file, which is compiled into a C++ aggregate offline, and populated in one go.
This was actually inspired by another member's post, https://yave.handmade.network/blo...media_molecule_does_serialization
Feedback is most welcome. Thanks and see you around!