I just finished watching the audio sync episode, which was a hell of a ride and a lot of fun, but I noticed that at the end Casey computed the ExpectedBytesUntilFlip but in the rush of the stream he never used, https://youtu.be/hELF8KRqSIs?t=7972.
So I wondered if anyone knows in which episode he realizes about that. The audio latency gets reduced a lot, almost perfectly aligned to the FlipPlayCursor.