I hope everyone had a great holiday season!
Life has been incredibly busy for me recently, as I'm sure it has been for everyone else. Progress has been made on Dissonance a bit slowly recently but surely; I'm starting to get back into the hang of things. I recently just finished refactoring and optimizing dxE, which is effectively my engine, as dxE was using a very outdated code-base (and Dissonance used dxE). This stuff is all game-independent and very much back-end, so there isn't much to actually show; you'll have to take my word that progress has been made! It's worth noting, however, that the code of the game itself remains intact; it's just now a matter of adapting it to the new/refactored dxE library.
I recently moved away from using Allegro 5 for OS interfacing and instead have begun using GLFW and OpenAL.
On a side note, I also have started using lowercase/underscores instead of lower camel case... Thought it was time for a change. ;)
Within the next few weeks, I'm hoping to be able to show some new screenshots, GIFs, and other 'viewable' progress on the game. Sorry this has been a fairly boring blog post, but I knew a word from me was due.
Thanks for your interest,