While learning webgl to make games, I've become a little annoyed with blurry rasterized text. Also what's up with all the font metrics? leftSideBearing, advanceWidth, xoff, yoff, kerning, ascent, decent... all the number-math is too much.
So why not just make my own font format and loading system? Seems easy enough :P
The goal is go go from blurry nonsense...
...to crispy goodness!
(images zoomed to 300% for dramatic effect)