Hey I thought this was might be useful or interesting to people here. Disney released a couple of production datasets: a volumetric cloud and a large (45GB) island scene from Moana.

https://www.disneyanimation.com/technology/datasets

These contain everything needed to render the scene (except, of course, a renderer...) all in documented, programmer-friendly formats. The textures are in PTEX which is a little unusual outside of visual effects but there is a spec and open source code for it.

Anyways, if you're looking for a fun graphics project and want to work with real-world data (which is always a challenge to find), this looks like a great place to start. Something like writing a converter to an existing renderer, a realtime viewer to fly around the scene, or trying to do handmade ray style project on a bit more than six spheres.. :) Even just poking around to see what goes into a scene like this can be pretty interesting.