Hello everyone,
I thought this project would interest the handmade network community. Arseny Kapoulkine (@zeuxcg on twitter) is streaming writing a Vulkan renderer from scratch.
Two episodes in and a triangle so far as of this writing, but some pretty cool stuff on the roadmap:
"The goal is to experiment with a few modern Vulkan rendering techniques, such as GPU culling & scene submission, cone culling, automatic occlusion culling, task/mesh shading, and whatever else it is that we will want to experiment with. The code will be written exclusively on stream."
* github: https://github.com/zeux/niagara
* youtube playlist: https://www.youtube.com/playlist?...L0JVLUVCkk-l7CWCn3-cdftR0oajugYvd