Hello everyone, I wanted to share with you my OpenGL rendering demo. It was written by myself, in a mostly C-style of C++, and can run in a web browser thanks to Emscripten. It's main dependencies are SQLite for managing/serializing custom entities (a bit overkill, but i'm comfortable with SQL), SDL for the web platform layer, and a few libraries from the expanded stblibs list.
I've also put together a break down of one frame of the renderer here.
As a note, any kind of use on a mobile device is untested, but on a decently new laptop or desktop it should run.
Let me know what you think, and if you have any questions!
(also let me know if there's a better place to post this kind of thing, it's been a while since i've posted here)