Hi all,
I've recently partnered up with an artist to make a game. He is the main designer & artist & we plan to pitch to some investors.
My question is this: We decided to use Unity, since it is the standard in Adelaide, and to be more professional (port to different platforms, asset compression taken care of etc). So I've been working on the project for a few weeks. However it's not super enjoyable, and don't feel super motivated as I felt with other projects using my own engine. One thing is my computer's not a gaming laptop, so it feels slow to work with unity, and it feels not super in my control (if that makes sense).
My dilema is that he hopes to get more programmers later on, and in the long run unity would probably be more a favourable decision. If I pitch my using my engine, I'm not sure if it is professional enough (planning to make it onto consoles) & whether my preference isn't actually good for the long term vision of the game.
Any thoughts would be great?