Biologist (genomics); C programmer; Game development and art as hobbies.
CGDFW - C Game Development Framework
1 year, 5 months ago Edited by Pengo on Nov. 21, 2017, 7:54 p.m.
CGDFW is a game development framework library written in pure C, licensed under ZLIB.
GitHub link: https://github.com/ferreiradaselva/cgdfw
This wasn't my first attempt working on a game engine or framework, but certainly a successful one. CGDFW add a layer to OpenGL, OpenAL, window management. The OpenGL abstraction is flexible enough to allow 2D or 3D programming, pushing vertices as you desire.
The most comparable to CGDFW is the C# framework MonoGame, but cleaner.
This project still hasn't reached the first major release (1.0.0).
I have plans to support Linux, BSD-based OS, Windows and Mac OS. Currently, only Linux was tested.
These are features that will not be supported, since there are better external options:
With what other framework CGDFW looks like?
CGDFW is kinda similar with MonoGame (XNA) in the way you upload the data to GPU, but a bit more flexible than that. Another similarity is that MonoGame has built-in main loop options, the same as CGDFW.