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The
2024 Wheel Reinvention Jam
is in
16 days.
September 23-29, 2024.
More info
Casey Muratori
Casey Muratori is a programmer at Molly Rocket on the game 1935 and is the host of the educational programming series Handmade Hero.
Company Website
Personal Website
Twitter
Twitter
Handmade Hero Twitch channel
Twitch
Member since
Nov 21, 2014
Projects
Handmade Hero
An ongoing project to create a complete, professional-quality game accompanied by videos that explain every single line of its source code.
Casey Muratori
Recent Activity
Handmade Network
»
Forums
»
Site Feedback
Forum reply:
ssl certificates for handmadehero.org etc
Casey Muratori
—
March 5, 2021
RemedyBG
»
Forums
Forum reply:
Integration with editor
Casey Muratori
—
April 17, 2019
4coder
»
Forums
Forum reply:
Can we talk about macros?
Casey Muratori
—
November 24, 2018
4coder
»
Forums
Forum reply:
Can we talk about macros?
Casey Muratori
—
November 24, 2018
4coder
»
Forums
Forum reply:
Can we talk about macros?
Casey Muratori
—
November 22, 2018
4coder
»
Forums
Forum reply:
Can we talk about macros?
Casey Muratori
—
November 21, 2018
4coder
»
Forums
Forum reply:
Can we talk about macros?
Casey Muratori
—
November 21, 2018
CDbg
»
Forums
Forum reply:
This thing seems like it's getting pretty close to usable?
Casey Muratori
—
November 7, 2018
CDbg
»
Forums
New forum thread:
This thing seems like it's getting pretty close to usable?
Casey Muratori
—
November 1, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
January 12, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
January 9, 2018
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
Is There Going to be a HandmadeCon 2017?
Casey Muratori
—
January 9, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
January 6, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
January 2, 2018
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
December 24, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Where is this headed?
Casey Muratori
—
December 22, 2017
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
Where can I watch Handmade Con 2016 (VOD) ?
Casey Muratori
—
September 25, 2017
Handmade Network
»
Forums
Forum reply:
3D rotations with 3D Gibbs vectors in place of 4D quaternions
Casey Muratori
—
August 14, 2017
Handmade Network
»
Forums
Forum reply:
3D rotations with 3D Gibbs vectors in place of 4D quaternions
Casey Muratori
—
August 12, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
where did this multigrid lighting idea come from ?
Casey Muratori
—
June 29, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 365 - math solving software
Casey Muratori
—
February 23, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Shippable Win32 Layer
Casey Muratori
—
February 23, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Noticeable difference in texture under GL_SRGB8_ALPHA8 - why?
Casey Muratori
—
February 1, 2017
Handmade Network
»
Forums
»
Site Feedback
New forum thread:
Accidentally hitting "submit" twice actually posts twice
Casey Muratori
—
February 1, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
When build tools matter
Casey Muratori
—
February 1, 2017
Handmade Hero
»
Forums
»
Game
Forum reply:
Procedural Generation Discussion
Casey Muratori
—
January 25, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
b32x, memory_index, umm, smm
Casey Muratori
—
January 23, 2017
Handmade Hero
»
Forums
»
Code
Forum reply:
Animation frame rate vs game frame rate
Casey Muratori
—
January 3, 2017
Handmade Network
»
Forums
»
Jobs board
Forum reply:
any advice on interviews for hightech?
Casey Muratori
—
December 23, 2016
Handmade Network
»
Forums
»
Career Advice
Forum reply:
Handmade Hero career stories recordings are now live.
Casey Muratori
—
December 15, 2016
Handmade Network
»
Forums
»
Career Advice
New forum thread:
Handmade Hero career stories recordings are now live.
Casey Muratori
—
December 13, 2016
Handmade Network
»
Forums
Forum reply:
The Dark Side is calling me! Help! (with designing a C API)
Casey Muratori
—
November 24, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Slow ZeroStruct call
Casey Muratori
—
November 21, 2016
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
Where can I watch Handmade Con 2016 (VOD) ?
Casey Muratori
—
November 21, 2016
4coder
»
Forums
Forum reply:
Feature Request: Thoughts on views & buffers, search & navigation
Casey Muratori
—
November 12, 2016
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
The Bearers of Bad News (narrative heavy game)
Casey Muratori
—
November 7, 2016
4coder
»
Forums
Forum reply:
Loading Casey's prj files fail to open project
Casey Muratori
—
November 7, 2016
Handmade Hero
»
Forums
»
HandmadeCon
New forum thread:
Please submit your questions for Jon, Pat, Ron, and Tommy!
Casey Muratori
—
November 5, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Linux Standalone Debuggers
Casey Muratori
—
October 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Is there an "offical" place for CTime tool?
Casey Muratori
—
October 14, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible bug in LoadBitmap code
Casey Muratori
—
October 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible Bug in "Brain" Code
Casey Muratori
—
September 25, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible Bug in "Brain" Code
Casey Muratori
—
September 25, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Better panning in the audio mixer
Casey Muratori
—
September 24, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Win32GetWindowDimension
Casey Muratori
—
September 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Minimalist OS X Dev Environment
Casey Muratori
—
September 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Minimalist OS X Dev Environment
Casey Muratori
—
September 8, 2016
MotionBox
»
Forums
Forum reply:
Annotation features?
Casey Muratori
—
September 1, 2016
MotionBox
»
Forums
New forum thread:
Annotation features?
Casey Muratori
—
September 1, 2016
Handmade Network
»
Forums
»
Site Feedback
New forum thread:
[Resolved] Red dotted "new" indicator doesn't seem to update properly?
Casey Muratori
—
August 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Monitors and Color
Casey Muratori
—
August 30, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 29, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 29, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 27, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Better panning in the audio mixer
Casey Muratori
—
August 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Request: Add an Assert or similar If loading function DebugGameFrameEnd from the DLL fails and HANDMADE_INTERNAL=1.
Casey Muratori
—
August 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
b32x, memory_index, umm, smm
Casey Muratori
—
August 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
b32x, memory_index, umm, smm
Casey Muratori
—
August 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 007 - LPDIRECTSOUND versus IDirectSound*
Casey Muratori
—
August 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Atomic add necessary for EndTicketMutex?
Casey Muratori
—
August 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Global Variables and Page Faults
Casey Muratori
—
August 16, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot code reloading and profiler
Casey Muratori
—
August 16, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OS X platform layer by Casey?
Casey Muratori
—
August 14, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot code reloading and profiler
Casey Muratori
—
August 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
A bit of clarification for someone new
Casey Muratori
—
August 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot code reloading and profiler
Casey Muratori
—
August 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
A bit of clarification for someone new
Casey Muratori
—
August 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
C function prefixes
Casey Muratori
—
August 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
C function prefixes
Casey Muratori
—
August 10, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
A bit of clarification for someone new
Casey Muratori
—
August 10, 2016
Handmade Network
»
Forums
Forum reply:
Why People Use Windows
Casey Muratori
—
August 10, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 321: UseRenderTargets Bug
Casey Muratori
—
August 10, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
PackEntityIntoChunk linked list bug
Casey Muratori
—
August 10, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Fixed vs Variable Game Loop Update & Frame Rate Independence
Casey Muratori
—
August 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Fixed vs Variable Game Loop Update & Frame Rate Independence
Casey Muratori
—
August 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Fixed vs Variable Game Loop Update & Frame Rate Independence
Casey Muratori
—
August 7, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Can't get opengl to draw anything in a simple window
Casey Muratori
—
August 7, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 321: UseRenderTargets Bug
Casey Muratori
—
August 6, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 321: UseRenderTargets Bug
Casey Muratori
—
August 5, 2016
Handmade Network
»
Forums
»
Work-in-Progress
Forum reply:
Debugger Feature Demo
Casey Muratori
—
August 4, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot code reloading and profiler
Casey Muratori
—
August 4, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot code reloading and profiler
Casey Muratori
—
August 4, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
The "hero" in Handmade Hero
Casey Muratori
—
August 3, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 25, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 24, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 014 - Memory allocated by VirtualAlloc doesn't get freed
Casey Muratori
—
July 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
July 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
DispatchMessage() seemingly not necessary
Casey Muratori
—
July 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
DispatchMessage() seemingly not necessary
Casey Muratori
—
July 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 310 visual sort bug for Monstar
Casey Muratori
—
July 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Is Win 10 better for development?
Casey Muratori
—
July 18, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Bug Day 307: cycle test
Casey Muratori
—
July 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
The Witness-style Movement Code
Casey Muratori
—
July 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Userdata, and the main window procedure. (I'm having trouble)
Casey Muratori
—
July 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 306 - About those rectangles...
Casey Muratori
—
July 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Questions and an idea about this sorting problem
Casey Muratori
—
July 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Questions and an idea about this sorting problem
Casey Muratori
—
July 7, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Are pointer really *that* bad?
Casey Muratori
—
July 5, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 11] Problem with internal
Casey Muratori
—
July 5, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Are pointer really *that* bad?
Casey Muratori
—
July 3, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Are pointer really *that* bad?
Casey Muratori
—
June 29, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Ep 299. Idea for Sorting
Casey Muratori
—
June 27, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug with entity packing / unpacking into blocks
Casey Muratori
—
June 25, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Why does "inline" obviate the need for "internal" ("static")?
Casey Muratori
—
June 21, 2016
Handmade Hero
»
Forums
»
Game
New forum thread:
Handmade Hero will be off this week due to an unforeseen "technical difficulty"
Casey Muratori
—
June 20, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Ep. 302 - Comparison Sort for HMH
Casey Muratori
—
June 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 279 Entity block data
Casey Muratori
—
June 19, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Ep 299: How "River City Ransom: Underground" does sorting for 2.5D
Casey Muratori
—
June 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug Day 301: GetBoundFor Y set wrong
Casey Muratori
—
June 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
NULL Define in c & c++ differs?!
Casey Muratori
—
June 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug Day 301: GetBoundFor Y set wrong
Casey Muratori
—
June 17, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Resources (text editor config)
Casey Muratori
—
June 17, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
NULL Define in c & c++ differs?!
Casey Muratori
—
June 17, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
NULL Define in c & c++ differs?!
Casey Muratori
—
June 15, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
NULL Define in c & c++ differs?!
Casey Muratori
—
June 15, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Issues with Day 283 - Missing source?
Casey Muratori
—
June 13, 2016
Handmade Network
»
Forums
Forum reply:
Post your C/C++ macro tricks
Casey Muratori
—
June 10, 2016
Handmade Hero
»
Forums
»
Game
Forum reply:
Thanks Casey
Casey Muratori
—
June 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Creating a new header file
Casey Muratori
—
June 7, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
What is the deal with Casey using bool32?
Casey Muratori
—
June 5, 2016
Handmade Network
»
Forums
Forum reply:
GJK Implementation
Casey Muratori
—
June 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
What is a not terrible way to handle strings in C?
Casey Muratori
—
June 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Why are we not using Object Oriented Programming?
Casey Muratori
—
June 1, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Multiple producer/consumer work queue
Casey Muratori
—
May 29, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Separating OpenGL rendering away from win32_handmade.cpp
Casey Muratori
—
May 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 286 : Ref. Ad free version of Twitch.
Casey Muratori
—
May 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 286: Potential typo in PackEntityIntoChunk
Casey Muratori
—
May 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Wrong parameters in glBlendFunc() function?
Casey Muratori
—
May 18, 2016
Handmade Network
»
Forums
Forum reply:
Apache setup questions for web peoples
Casey Muratori
—
May 15, 2016
Handmade Network
»
Forums
New forum thread:
Apache setup questions for web peoples
Casey Muratori
—
May 15, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
PackEntityIntoChunk linked list bug
Casey Muratori
—
May 15, 2016
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
HandmadeCon 2016 FAQ
Casey Muratori
—
May 12, 2016
Handmade Network
»
Forums
Forum reply:
Win32 Asynchronous Pipes Question
Casey Muratori
—
May 10, 2016
Handmade Network
»
Forums
»
Site Feedback
Forum reply:
Old landing page was better?
Casey Muratori
—
May 9, 2016
Handmade Network
»
Forums
»
Site Feedback
New forum thread:
Handmade Hero additional pages still missing?
Casey Muratori
—
May 9, 2016
Handmade Network
»
Forums
»
Site Feedback
New forum thread:
Old landing page was better?
Casey Muratori
—
May 9, 2016
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
HandmadeCon 2016 FAQ
Casey Muratori
—
May 9, 2016
4coder
»
Forums
Forum reply:
OSX port without Objective-C
Casey Muratori
—
May 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
IO completion ports explanation
Casey Muratori
—
May 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 279: Potential bugs in BeginLowEntity and PackEntityIntoChuck
Casey Muratori
—
May 8, 2016
4coder
»
Forums
Forum reply:
OSX port without Objective-C
Casey Muratori
—
May 7, 2016
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
HandmadeCon 2016 FAQ
Casey Muratori
—
May 7, 2016
Handmade Hero
»
Forums
»
HandmadeCon
Forum reply:
HandmadeCon 2016 FAQ
Casey Muratori
—
May 7, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
IO completion ports explanation
Casey Muratori
—
May 6, 2016
Handmade Hero
»
Forums
»
HandmadeCon
New forum thread:
HandmadeCon 2016 FAQ
Casey Muratori
—
May 4, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Integration error in bob code
Casey Muratori
—
May 2, 2016
Handmade Network
»
Forums
Forum reply:
Texture Filtering: How, what, why
Casey Muratori
—
May 2, 2016
Handmade Network
»
Forums
Forum reply:
Texture Filtering: How, what, why
Casey Muratori
—
May 1, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Removal of meta-programming introspection
Casey Muratori
—
May 1, 2016
Handmade Network
»
Forums
Forum reply:
Texture Filtering: How, what, why
Casey Muratori
—
May 1, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Small correction in the equations of motion
Casey Muratori
—
April 30, 2016
Handmade Hero
»
Blog
New blog post:
Handmade Hero License
Casey Muratori
—
April 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Cannonical position vs double
Casey Muratori
—
April 21, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Has VS 2015 scuppered dynamic code loading?
Casey Muratori
—
April 21, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Has VS 2015 scuppered dynamic code loading?
Casey Muratori
—
April 20, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
rdtsc inconsistencies?
Casey Muratori
—
April 19, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero forums closed between 22nd and 25th
Casey Muratori
—
April 15, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Greetings, plus an odd Handmade SDL2 problem
Casey Muratori
—
April 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Handling MAX_PATH
Casey Muratori
—
April 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Those audio sync episodes are a real crucible
Casey Muratori
—
April 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Pre-stream Technical Noise
Casey Muratori
—
April 8, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Has anybody tried using strong typedefs?
Casey Muratori
—
April 5, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Why not make handmade hero run at 120fps?
Casey Muratori
—
March 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Why not make handmade hero run at 120fps?
Casey Muratori
—
March 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Why not make handmade hero run at 120fps?
Casey Muratori
—
March 30, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Correct gamma w/ software rendering
Casey Muratori
—
March 27, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Has anybody tried using strong typedefs?
Casey Muratori
—
March 27, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Integrated vs NVidea graphics card crash
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Slightly off center rendering of textures
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
When to use libraries
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Access Violation
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Correct gamma w/ software rendering
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 255: Truncation of a "negative" u64 to u32
Casey Muratori
—
March 26, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGLRenderCommands
Casey Muratori
—
March 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGLRenderCommands
Casey Muratori
—
March 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 251: GCC/Clang build report
Casey Muratori
—
March 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGLRenderCommands
Casey Muratori
—
March 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Quaternion Interpolation
Casey Muratori
—
March 21, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGLRenderCommands
Casey Muratori
—
March 21, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible SGX bypass techniques
Casey Muratori
—
March 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Is there anything mmozeiko doesn't know?!
Casey Muratori
—
March 14, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Correct gamma w/ software rendering
Casey Muratori
—
March 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 244: White Rectangles
Casey Muratori
—
March 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 244: White Rectangles
Casey Muratori
—
March 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 244: White Rectangles
Casey Muratori
—
March 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 244: White Rectangles
Casey Muratori
—
March 11, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
WinDbg
Casey Muratori
—
March 9, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Basics of modal editors.
Casey Muratori
—
March 5, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Cutscenes with rotating camera
Casey Muratori
—
March 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
WinDbg
Casey Muratori
—
March 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
What your editor advices and why?
Casey Muratori
—
March 2, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Meters To Pixels Conversion
Casey Muratori
—
February 28, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Meters To Pixels Conversion
Casey Muratori
—
February 28, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Stairway Bug
Casey Muratori
—
February 23, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Q: Can you show your modal setup in Emacs, please?
Casey Muratori
—
February 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible SGX bypass techniques
Casey Muratori
—
February 18, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible SGX bypass techniques
Casey Muratori
—
February 17, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Ticket cost for HandmadeCon 2016?
Casey Muratori
—
February 14, 2016
Handmade Hero
»
Forums
»
Code
New forum thread:
Ticket cost for HandmadeCon 2016?
Casey Muratori
—
February 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible SGX bypass techniques
Casey Muratori
—
February 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
RSI tips & tricks --- add yours
Casey Muratori
—
February 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Current Twitch streams as videos on YouTube
Casey Muratori
—
February 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
"Generating" Data structures (Day 140)
Casey Muratori
—
January 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGL sRGB & assets
Casey Muratori
—
January 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
"Generating" Data structures (Day 140)
Casey Muratori
—
January 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
no textures displayed?
Casey Muratori
—
January 31, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGL sRGB & assets
Casey Muratori
—
January 30, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
no textures displayed?
Casey Muratori
—
January 30, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGL sRGB & assets
Casey Muratori
—
January 29, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
day 242 slow/failed texture loads after some time
Casey Muratori
—
January 24, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Caveat about GPU Vsync
Casey Muratori
—
January 22, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
uint8_t* cast -> struct* + deref (strict-aliasing)
Casey Muratori
—
January 13, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
uint8_t* cast -> struct* + deref (strict-aliasing)
Casey Muratori
—
January 12, 2016
Handmade Hero
»
Forums
»
Code
Forum reply:
Download MSDN Win32 Documentation for offline view
Casey Muratori
—
December 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Global random_series?
Casey Muratori
—
December 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Meters to Pixels (day 110)
Casey Muratori
—
December 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Cutscenes - monitors with different resolutions
Casey Muratori
—
December 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Resource compiler and 32bit bmps?
Casey Muratori
—
November 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero & iOS (day 217)
Casey Muratori
—
November 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero & iOS (day 217)
Casey Muratori
—
November 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero & iOS (day 217)
Casey Muratori
—
November 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 213/214: issues with changes to debug values
Casey Muratori
—
November 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
OT: Best Seattle food around HMCon?
Casey Muratori
—
November 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
There is a important Quote missing from Day 121
Casey Muratori
—
November 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
My C++ standard library & its "reddit discussion"
Casey Muratori
—
November 18, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
HandmadeCon 2015
Casey Muratori
—
November 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGL VBO without VAO
Casey Muratori
—
November 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Particles (episode 156)
Casey Muratori
—
October 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Unproject Debug Camera
Casey Muratori
—
October 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 013's youtube clip seems to be down?
Casey Muratori
—
October 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
implementing offsetof yourself vs stddef.h
Casey Muratori
—
October 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas
Casey Muratori
—
October 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas
Casey Muratori
—
October 17, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Account disappeared or deleted?
Casey Muratori
—
September 29, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Account disappeared or deleted?
Casey Muratori
—
September 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 192: executing system command
Casey Muratori
—
September 24, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Casey Talking In British Accent
Casey Muratori
—
September 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 5: Xinput
Casey Muratori
—
September 24, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Suggestion: Stream Title
Casey Muratori
—
September 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 91] Rotation problem
Casey Muratori
—
September 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Alternative to __COUNTER__
Casey Muratori
—
September 18, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
SOP shirt design
Casey Muratori
—
September 17, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
What are the prerequisites to start this course?
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Casey's Moustache Debug System
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why is global_variable defined as static?
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
RDTSC can be executed out of order
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 11 - Platform API Design
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 11 - Include file header guard
Casey Muratori
—
September 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why is global_variable defined as static?
Casey Muratori
—
September 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
RDTSC can be executed out of order
Casey Muratori
—
September 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Busy-wait in LoadBitmap() -> thread starvation
Casey Muratori
—
September 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Building with only one translation unit
Casey Muratori
—
September 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Building with only one translation unit
Casey Muratori
—
September 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
__readgsqword only available in kernel mode?
Casey Muratori
—
September 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
WM_PAINT Question (Beginner)
Casey Muratori
—
September 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Building with only one translation unit
Casey Muratori
—
September 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Debug Graph
Casey Muratori
—
September 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Unity Build and Simple Batch Build Files
Casey Muratori
—
September 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs message is bugging me!!
Casey Muratori
—
September 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GitHub access testing
Casey Muratori
—
September 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GitHub access testing
Casey Muratori
—
September 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GitHub access testing
Casey Muratori
—
September 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GitHub access testing
Casey Muratori
—
September 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GitHub access testing
Casey Muratori
—
September 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
RecordingInput and IsDown
Casey Muratori
—
September 2, 2015
Handmade Hero
»
Forums
»
Code
New forum thread:
GitHub access testing
Casey Muratori
—
September 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Arial with Japanese Chars
Casey Muratori
—
August 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 174 not on Youtube
Casey Muratori
—
August 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 174 not on Youtube
Casey Muratori
—
August 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 173: Spaces 0 width
Casey Muratori
—
August 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Questions and Answers
Casey Muratori
—
August 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 173: Spaces 0 width
Casey Muratori
—
August 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Arabic fonts & kerning
Casey Muratori
—
August 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Evict Assets
Casey Muratori
—
August 17, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 168: Debug Cycle Counters & LLVM/GCC
Casey Muratori
—
August 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 165 - MoveHeaderToFront Race Conditions Remain
Casey Muratori
—
August 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Can't get assets to display when running game
Casey Muratori
—
August 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Can't get assets to display when running game
Casey Muratori
—
August 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs Compilation Setup
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 164: Antialiasing
Casey Muratori
—
August 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Evict Assets
Casey Muratori
—
August 6, 2015
Handmade Hero
»
Forums
»
Code
New forum thread:
Questions and Answers
Casey Muratori
—
August 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Bad Tools - From Day 162 Q&A
Casey Muratori
—
August 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
August 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 161, and the Case of the Mysterious Return
Casey Muratori
—
August 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
August 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 161, and the Case of the Mysterious Return
Casey Muratori
—
August 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
templates everywhere
Casey Muratori
—
August 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
templates everywhere
Casey Muratori
—
August 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
General Purpose Allocator and MergeIfPossible
Casey Muratori
—
August 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
General Purpose Allocator and MergeIfPossible
Casey Muratori
—
August 1, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Can't find my previous post.
Casey Muratori
—
July 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 159 - Assets array pushed twice
Casey Muratori
—
July 31, 2015
Handmade Hero
»
Forums
»
Code
New forum thread:
In theory, there is now a search box.
Casey Muratori
—
July 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
negative "Buffer->Pitch"
Casey Muratori
—
July 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Interfaces
Casey Muratori
—
July 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Few issues with latest asset loading code
Casey Muratori
—
July 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Few issues with latest asset loading code
Casey Muratori
—
July 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Accurate fluid simulation
Casey Muratori
—
July 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Interfaces
Casey Muratori
—
July 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Deviation to 3D and the hardship it brings
Casey Muratori
—
July 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Stack persistence vs. API simplicity
Casey Muratori
—
July 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Stack persistence vs. API simplicity
Casey Muratori
—
July 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 154: Platform File API
Casey Muratori
—
July 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 154 Ansi vs Wide character API
Casey Muratori
—
July 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 152: SampleAt bug in LoadSound
Casey Muratori
—
July 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Source files for days 100+?
Casey Muratori
—
July 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why check bounds when adding simulation entities?
Casey Muratori
—
July 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 151: Potentially incorrect AssetTypeArraySize
Casey Muratori
—
July 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
July 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
NEON SIMD, is it worth it?
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
sound bug
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
NEON SIMD, is it worth it?
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
NEON SIMD, is it worth it?
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
sound bug
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
sound bug
Casey Muratori
—
July 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
sound bug
Casey Muratori
—
July 17, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Error asserts vs error assets
Casey Muratori
—
July 16, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Please help out a noob(me)
Casey Muratori
—
July 15, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
I love Handemade Hero, don't you?
Casey Muratori
—
July 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
July 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GetBestMatchAssestFrom: handling periodic ranges
Casey Muratori
—
July 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Thread safety of the memory allocator
Casey Muratori
—
July 9, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
I love Handemade Hero, don't you?
Casey Muratori
—
July 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Header vs ..Body? Newbie C++ Questions
Casey Muratori
—
July 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Linux Standalone Debuggers
Casey Muratori
—
July 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Header vs ..Body? Newbie C++ Questions
Casey Muratori
—
July 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
On the small effects of not blending audio samples
Casey Muratori
—
July 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
On the small effects of not blending audio samples
Casey Muratori
—
July 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Header vs ..Body? Newbie C++ Questions
Casey Muratori
—
July 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
What languages do Riot use for League of Legends
Casey Muratori
—
July 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Private GitHub Repository
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero GitHub set-up
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
New forum thread:
Handmade Hero GitHub set-up
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Private GitHub Repository
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Private GitHub Repository
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Private GitHub Repository
Casey Muratori
—
June 29, 2015
Handmade Hero
»
Forums
»
Code
New forum thread:
Handmade Hero Private GitHub Repository
Casey Muratori
—
June 28, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
I love Handemade Hero, don't you?
Casey Muratori
—
June 27, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
I love Handemade Hero, don't you?
Casey Muratori
—
June 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 142 - minor bug in OutputPlayingSounds?
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Frame rate issues (early handmade hero-related)
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
the linkedlist impl. (its memory)
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
I have accidentally created a monster!
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Frame rate issues (early handmade hero-related)
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
2 frames of input lag
Casey Muratori
—
June 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GetCursorPos() accuracy/lag ?
Casey Muratori
—
June 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
GetCursorPos() accuracy/lag ?
Casey Muratori
—
June 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 133: GCC WriteBarrier/Interlocked equivalents
Casey Muratori
—
June 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
[DAY 006] game pad connectivity issues
Casey Muratori
—
June 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
begin/endTemporaryMemory thread safe?
Casey Muratori
—
June 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
begin/endTemporaryMemory thread safe?
Casey Muratori
—
June 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 133: GCC WriteBarrier/Interlocked equivalents
Casey Muratori
—
June 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Asset Queued Bug
Casey Muratori
—
June 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Better file format
Casey Muratori
—
June 17, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Casey's Visual Studio Color Theme
Casey Muratori
—
June 17, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 134: BUG Arena vs SubArena
Casey Muratori
—
June 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
A little bit of humility and balance
Casey Muratori
—
June 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 133: GCC WriteBarrier/Interlocked equivalents
Casey Muratori
—
June 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 133: Underlying enum type
Casey Muratori
—
June 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Insignificant bug in platform code
Casey Muratori
—
June 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 133: Underlying enum type
Casey Muratori
—
June 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot dll reloading and background tasks
Casey Muratori
—
June 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Complaint about being banned today.
Casey Muratori
—
June 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Consistent FPS or ms/frame in Mac OS X.
Casey Muratori
—
June 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Consistent FPS or ms/frame in Mac OS X.
Casey Muratori
—
June 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Complaint about being banned today.
Casey Muratori
—
June 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Linux Standalone Debuggers
Casey Muratori
—
June 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory alignment for atomic operations
Casey Muratori
—
June 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory alignment for atomic operations
Casey Muratori
—
June 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory alignment for atomic operations
Casey Muratori
—
June 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
volatile - it just ain't what it used to be
Casey Muratori
—
June 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
volatile - it just ain't what it used to be
Casey Muratori
—
June 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory alignment for atomic operations
Casey Muratori
—
June 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 126: Purpose of thread_context?
Casey Muratori
—
June 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Using SIMD with hardware threads?
Casey Muratori
—
June 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Using SIMD with hardware threads?
Casey Muratori
—
June 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Using SIMD with hardware threads?
Casey Muratori
—
June 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Vita!
Casey Muratori
—
June 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible bug with thread queue (Episode 126)
Casey Muratori
—
June 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible bug with thread queue (Episode 126)
Casey Muratori
—
June 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 121: Origin.y
Casey Muratori
—
May 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory alignment for atomic operations
Casey Muratori
—
May 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible bug with thread queue (Episode 126)
Casey Muratori
—
May 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 126: Purpose of thread_context?
Casey Muratori
—
May 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Cost of context switching?
Casey Muratori
—
May 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Possible Bug in threading (Episode 124)
Casey Muratori
—
May 29, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
"Bad" audio quality on stream
Casey Muratori
—
May 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Clipping & Masking in HH 121
Casey Muratori
—
May 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Cost of context switching?
Casey Muratori
—
May 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 121: Origin.y
Casey Muratori
—
May 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Multithreading vs hyperthreading
Casey Muratori
—
May 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Clipping & Masking in HH 121
Casey Muratori
—
May 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
CreateThread vs _beginthreadex
Casey Muratori
—
May 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Clipping & Masking in HH 121
Casey Muratori
—
May 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Textured quadrilaterals - subpixel position
Casey Muratori
—
May 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 121: Origin.y
Casey Muratori
—
May 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 121: Origin.y
Casey Muratori
—
May 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Error logging
Casey Muratori
—
May 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 010 only getting 37fps
Casey Muratori
—
May 20, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
The Annotation Pushers
Casey Muratori
—
May 19, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
The Annotation Pushers
Casey Muratori
—
May 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 116: Changes for LLVM
Casey Muratori
—
May 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
"Optimizing" Day 118 with AVX2 gather instruction
Casey Muratori
—
May 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Question about bilinear sampling
Casey Muratori
—
May 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Additions to v3 (uv & vw)
Casey Muratori
—
May 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 108 - Perspective Projection Issues
Casey Muratori
—
April 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Issues with collisions with moving things
Casey Muratori
—
April 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Scaling Z levels vs. Fixed Camera
Casey Muratori
—
April 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 50 collision epsilon question
Casey Muratori
—
April 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Reflection Bug
Casey Muratori
—
April 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Reflection Bug
Casey Muratori
—
April 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Reflection Bug
Casey Muratori
—
April 17, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Issues with collisions with moving things
Casey Muratori
—
April 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Does the game still use software rendering?
Casey Muratori
—
April 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Does the game still use software rendering?
Casey Muratori
—
April 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Issues with collisions with moving things
Casey Muratori
—
April 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Tools for generating normal maps from 2D sprites
Casey Muratori
—
April 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug in Subtract (handmade_world.cpp)
Casey Muratori
—
April 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs key bindings
Casey Muratori
—
April 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Tools for generating normal maps from 2D sprites
Casey Muratori
—
April 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Issues with collisions with moving things
Casey Muratori
—
April 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 94: Premultiplied alpha and gamma
Casey Muratori
—
April 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Question about v4 definition syntax
Casey Muratori
—
April 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
propagation of light
Casey Muratori
—
April 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Patching function pointers after dll reload?
Casey Muratori
—
April 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
propagation of light
Casey Muratori
—
April 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Patching function pointers after dll reload?
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Procedurally generated music?
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Patching function pointers after dll reload?
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Patching function pointers after dll reload?
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Optimisations question
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 94: Premultiplied alpha and gamma
Casey Muratori
—
April 8, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Perhaps a new familiar for our Hero?
Casey Muratori
—
April 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Rendering
Casey Muratori
—
April 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Compression-oriented Programming
Casey Muratori
—
April 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Rendering
Casey Muratori
—
April 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs Configuration
Casey Muratori
—
April 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Does the game still use software rendering?
Casey Muratori
—
April 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
PushBuffer question
Casey Muratori
—
April 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Recursion?
Casey Muratori
—
April 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 89 - Why not use Inheritance?
Casey Muratori
—
April 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
My notes
Casey Muratori
—
March 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Transient initialization bugs?
Casey Muratori
—
March 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Fitting a Renderer into the current Framework
Casey Muratori
—
March 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 80 - Sword Collision
Casey Muratori
—
March 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Premultiplied alpha blending
Casey Muratori
—
March 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Search in Position collision detection info
Casey Muratori
—
March 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Fitting a Renderer into the current Framework
Casey Muratori
—
March 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Fitting a Renderer into the current Framework
Casey Muratori
—
March 20, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Speaking of "Build" -> Performance / Details?
Casey Muratori
—
March 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Fitting a Renderer into the current Framework
Casey Muratori
—
March 18, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Quake vs Unreal
Casey Muratori
—
March 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
local strings problem
Casey Muratori
—
March 15, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
How To Create 32-bit A8R8G8B8 BMP in Photoshop
Casey Muratori
—
March 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
"Room" Collision detecter
Casey Muratori
—
March 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Deadzone for controller is not square, but cross?
Casey Muratori
—
March 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Deadzone for controller is not square, but cross?
Casey Muratori
—
March 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Using Casey's File I/O
Casey Muratori
—
March 12, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory Alignment in Custom Memory Arenas
Casey Muratori
—
March 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs Compiling
Casey Muratori
—
March 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Hello! Just starting out and had a few words.
Casey Muratori
—
March 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs Compiling
Casey Muratori
—
March 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 18- Input Delay Added?
Casey Muratori
—
March 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why use C++ instead of C
Casey Muratori
—
March 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why use bool32 in stead of bool?
Casey Muratori
—
March 1, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
What is the game design?
Casey Muratori
—
February 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day75 - Ground and Z
Casey Muratori
—
February 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why use bool32 in stead of bool?
Casey Muratori
—
February 26, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Generating random numbers in Windows
Casey Muratori
—
February 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Generating random numbers in Windows
Casey Muratori
—
February 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 071 Copy paste error in IsInRectangle
Casey Muratori
—
February 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Z cleanup - ChunkPositionFromTilePosition bug
Casey Muratori
—
February 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
early return/continue vs mega-nesting
Casey Muratori
—
February 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug in ChangeEntityLocationRaw
Casey Muratori
—
February 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug in ChangeEntityLocationRaw
Casey Muratori
—
February 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Bug in stopping point of Familiar
Casey Muratori
—
February 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
My notes
Casey Muratori
—
February 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
NTWaitForMultipleObjects Hang
Casey Muratori
—
February 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
My notes
Casey Muratori
—
February 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 69; Q&A - collision rules
Casey Muratori
—
February 21, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Constpiracy
Casey Muratori
—
February 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 067 - Bug in AddRadiusTo?
Casey Muratori
—
February 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Constpiracy
Casey Muratori
—
February 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 067 - Bug in AddRadiusTo?
Casey Muratori
—
February 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Constpiracy
Casey Muratori
—
February 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 066 - bug in MoveEntity
Casey Muratori
—
February 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why return(0) not return 0?
Casey Muratori
—
February 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas and alignment
Casey Muratori
—
February 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Looped Recording: Why Record All 64MB Every Frame?
Casey Muratori
—
February 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Looped Recording: Why Record All 64MB Every Frame?
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas and alignment
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
ZeroSize and memset
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas and alignment
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 061 - Attack Collision Detection
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
"Bad" audio quality on stream
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simulation Region question
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 64 - Wrap-around & masking low-order bits
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Memory arenas and alignment
Casey Muratori
—
February 15, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simulation Region question
Casey Muratori
—
February 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
internal (static) vs anonymous namespace
Casey Muratori
—
February 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simulation Region question
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
internal (static) vs anonymous namespace
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simulation Region question
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
What an amazing project.
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simulation Region question
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
The Hero Shouldn't Be Able To Move!
Casey Muratori
—
February 13, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero development timeline
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Which libraries would you use?
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 11, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 10, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Sorry, Mischief was unable to create a canv(Fixed)
Casey Muratori
—
February 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
So OOP is crap?
Casey Muratori
—
February 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 053 - Collision detection bug?
Casey Muratori
—
February 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Help with emacs
Casey Muratori
—
February 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Fixed frame rate how do AAA games do it?
Casey Muratori
—
February 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
So OOP is crap?
Casey Muratori
—
February 8, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero development timeline
Casey Muratori
—
February 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
So OOP is crap?
Casey Muratori
—
February 7, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
February 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Is Microsoft Windows really that bad?
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Raspberry Pi 2
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Raspberry Pi 2
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Raspberry Pi 2
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Raspberry Pi 2
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
NTWaitForMultipleObjects Hang
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
The power of pointers. Just starting out.
Casey Muratori
—
February 6, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
First Monster
Casey Muratori
—
February 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Anyone else adopted data-oriented design?
Casey Muratori
—
February 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Framerate hickups with separating high and low?
Casey Muratori
—
February 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
HH-inspired games and source
Casey Muratori
—
February 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Is Microsoft Windows really that bad?
Casey Muratori
—
February 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Framerate hickups with separating high and low?
Casey Muratori
—
February 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Are Day 055 entity frequency transitions working?
Casey Muratori
—
February 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
XInput and DirectInput
Casey Muratori
—
February 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 55 hash table bug
Casey Muratori
—
January 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
XInput and DirectInput
Casey Muratori
—
January 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 030 - Initialize game_memory or game_state?
Casey Muratori
—
January 31, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Is Microsoft Windows really that bad?
Casey Muratori
—
January 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
XInput and DirectInput
Casey Muratori
—
January 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Is Microsoft Windows really that bad?
Casey Muratori
—
January 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
XInput and DirectInput
Casey Muratori
—
January 30, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
@cmuratori Delphi translation of HMH
Casey Muratori
—
January 29, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
@cmuratori Delphi translation of HMH
Casey Muratori
—
January 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 50: Movement code bug
Casey Muratori
—
January 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
So OOP is crap?
Casey Muratori
—
January 28, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Intrinsics MSVC Specific
Casey Muratori
—
January 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Follow along using pure C?
Casey Muratori
—
January 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
So OOP is crap?
Casey Muratori
—
January 27, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
LARGE_INTEGER and endiannes
Casey Muratori
—
January 25, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Visual Studio Debugging - Conditional Break Points
Casey Muratori
—
January 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Intrinsics MSVC Specific
Casey Muratori
—
January 24, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Reproducing Bugs
Casey Muratori
—
January 23, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Why is the design of Handmade Hero set in stone?
Casey Muratori
—
January 23, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
OpenGL texture pixel format and endianness
Casey Muratori
—
January 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Episode 48 - Line Segment Intersection Collisions
Casey Muratori
—
January 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
float vs double?
Casey Muratori
—
January 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs key bindings
Casey Muratori
—
January 22, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Nod from Jason Gregory
Casey Muratori
—
January 22, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
"Messy code" and comments
Casey Muratori
—
January 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Physics and collision code inside controller loop
Casey Muratori
—
January 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Physics and collision code inside controller loop
Casey Muratori
—
January 19, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Android NDK platform layer port
Casey Muratori
—
January 18, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
High tech integration methods
Casey Muratori
—
January 16, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
minor point about aerodynamic drag force from ep41
Casey Muratori
—
January 14, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Movement on spherical vs toroidal tile map
Casey Muratori
—
January 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Movement on spherical vs toroidal tile map
Casey Muratori
—
January 13, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
HH Stream Bot Discussion Thread
Casey Muratori
—
January 13, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
code link email issue/win32 layer misunderstanding
Casey Muratori
—
January 12, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Source Code achievement?
Casey Muratori
—
January 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
code link email issue/win32 layer misunderstanding
Casey Muratori
—
January 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
code link email issue/win32 layer misunderstanding
Casey Muratori
—
January 11, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Error on "*NewKeyboardController = {};"
Casey Muratori
—
January 10, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
About CODE access - preorder
Casey Muratori
—
January 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Strange speed test results.
Casey Muratori
—
January 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
What its like when Handmade Hero time rolls around
Casey Muratori
—
January 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Zed's Awesome Debug Macros
Casey Muratori
—
January 9, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
CPU usage high on OSX, what about other platforms?
Casey Muratori
—
January 9, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Will Hero ever find his arms!?
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Will Hero ever find his arms!?
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
HORZSIZE and VERTSIZE DeviceCaps
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Dll PDB doesn't "autoload" when hotloading the dll
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Network programming Win32
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
File organization & unity build
Casey Muratori
—
January 7, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
File organization & unity build
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
File organization & unity build
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Jeff and Casey Show inspired ideas
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
C++
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
File organization & unity build
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
[day 36] Question on dividing the image into bands
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
memory initialization in GUAR
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Linux Standalone Debuggers
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simple coordinates?
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Do you take notes while watching the videos? How?
Casey Muratori
—
January 6, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
sse4 support
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
PushSize_ in handmade.h can cause duplicate symbol
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Create subforums for discussions?
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
code architecture question
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
PushSize_ in handmade.h can cause duplicate symbol
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Create subforums for discussions?
Casey Muratori
—
January 5, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Create subforums for discussions?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simple coordinates?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
HORZSIZE and VERTSIZE DeviceCaps
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Video Downloads?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Video Downloads?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Questions about live code reload's restrictions.
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Options Menu
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Writing a Code Editor
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Questions about live code reload's restrictions.
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Macros
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
PushSize_ in handmade.h can cause duplicate symbol
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
HORZSIZE and VERTSIZE DeviceCaps
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simple coordinates?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Simple coordinates?
Casey Muratori
—
January 4, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Summary
Casey Muratori
—
January 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Writing a Code Editor
Casey Muratori
—
January 3, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
HDC Question
Casey Muratori
—
January 3, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Options Menu
Casey Muratori
—
January 3, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Options Menu
Casey Muratori
—
January 2, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Why the "(casey)" on //TODOs and //NOTEs?
Casey Muratori
—
January 1, 2015
Handmade Hero
»
Forums
»
Game
Forum reply:
Inspirational games
Casey Muratori
—
January 1, 2015
Handmade Hero
»
Forums
»
Code
Forum reply:
Rounding functions giving wrong output
Casey Muratori
—
December 31, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Background noise (clicking) in the videos
Casey Muratori
—
December 30, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 30, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 29, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Youtube problem with videos from Day 7 and Day 8
Casey Muratori
—
December 29, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Why are we not using Object Oriented Programming?
Casey Muratori
—
December 28, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Tilemap Horizontal Overlap
Casey Muratori
—
December 28, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Pre-Stream Videos??
Casey Muratori
—
December 28, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
What gloves Casey is wearing?
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Background noise (clicking) in the videos
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Background noise (clicking) in the videos
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Background noise (clicking) in the videos
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Background noise (clicking) in the videos
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
HH Stream Bot Discussion Thread
Casey Muratori
—
December 27, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 26, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
HH Stream Bot Discussion Thread
Casey Muratori
—
December 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Integrating/Publishing the game into Steam
Casey Muratori
—
December 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Bitmap Unused High Byte
Casey Muratori
—
December 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
clion multiplatform c++ ide (debugger for linux)
Casey Muratori
—
December 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
passing in the game memory to the update function
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Dll PDB doesn't "autoload" when hotloading the dll
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Why the use of C++ features in the handmade source
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs differentiate between M-m and \em
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
?Visual Studio file shared prepossessor cmds
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
passing in the game memory to the update function
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Emacs differentiate between M-m and \em
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Improving the performance of the game
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Dll PDB doesn't "autoload" when hotloading the dll
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Why the use of C++ features in the handmade source
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Tiled world, walk off screen vs centered player
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Why the use of C++ features in the handmade source
Casey Muratori
—
December 25, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Tech considerations
Casey Muratori
—
December 24, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Keeping game separate from platform with opengl
Casey Muratori
—
December 24, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
LLVM Talks
Casey Muratori
—
December 24, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Game 'Variable' ?
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Game 'Variable' ?
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 027] tSine avoided deletion
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Hours of Coding
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 22] Hot DLL Loading Compile Breaker(?)
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 22] Hot DLL Loading Compile Breaker(?)
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
[Day 23] Do input record/playback in game layer?
Casey Muratori
—
December 23, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Handmade Hero Holiday Hours
Casey Muratori
—
December 22, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Sound Code fading to silence through HDMI
Casey Muratori
—
December 22, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
[day25] Weird problems re: live looping
Casey Muratori
—
December 22, 2014
Handmade Hero
»
Forums
»
Code
New forum thread:
Handmade Hero Holiday Hours
Casey Muratori
—
December 22, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Sleep problem causing Audio pops
Casey Muratori
—
December 22, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Keeping game separate from platform with opengl
Casey Muratori
—
December 21, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Failed to build from command line
Casey Muratori
—
December 21, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Sleep problem causing Audio pops
Casey Muratori
—
December 21, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Sleep problem causing Audio pops
Casey Muratori
—
December 21, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
A Very Inefficient Way to Profile a Program
Casey Muratori
—
December 21, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Latency
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Reusable Platform Layer
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
A Very Inefficient Way to Profile a Program
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Latency
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 22 - Why not use relative paths?
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Latency
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Tasklist Organization
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
bool32
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Dedicate an episode to building a custom paint app
Casey Muratori
—
December 20, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
timeBeginPeriod without matching timeEndPeriod
Casey Muratori
—
December 19, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot reloading with data structure changes?
Casey Muratori
—
December 19, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Fixed framerate with different refresh rates
Casey Muratori
—
December 19, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
C++ Hot reloading
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Thinking about frame update
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Genre? 2D or 3D?
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
source code baked into the exe
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
HOWTO - Building without Import Libraries
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Hot loading a DLL from memory
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Last file write time with GetFileAttributesEx
Casey Muratori
—
December 18, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Pre-stream discussions
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
The Game!
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Genre? 2D or 3D?
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Thinking about frame update
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Thinking about frame update
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Thinking about frame update
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
New forum thread:
Has Day 23's Technique Been Documented Before?
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
x86 Build Fails to Alloc
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Patreon account
Casey Muratori
—
December 17, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DllMain not needed
Casey Muratori
—
December 16, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DllMain not needed
Casey Muratori
—
December 16, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
proxy dll
Casey Muratori
—
December 16, 2014
Handmade Hero
»
Forums
»
Code
New forum thread:
Day 21's Statement About MSVCRT is Correct...
Casey Muratori
—
December 16, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DOS and BIOS uses OOP ??
Casey Muratori
—
December 16, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Patreon account
Casey Muratori
—
December 15, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Controlling the amount of instances of the game
Casey Muratori
—
December 15, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DirectSound HRESULT --- SUCCEDED() vs == DS_OK
Casey Muratori
—
December 15, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DOS and BIOS uses OOP ??
Casey Muratori
—
December 15, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 20: ExpectedBytesUntilFlip computed but unused
Casey Muratori
—
December 15, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Guide - How to avoid C/C++ runtime on Windows
Casey Muratori
—
December 14, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DOS and BIOS uses OOP ??
Casey Muratori
—
December 14, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
DOS and BIOS uses OOP ??
Casey Muratori
—
December 14, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Audio Code
Casey Muratori
—
December 13, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Owl of Shame? (from prompt during stream)
Casey Muratori
—
December 13, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Audio input level issue with the stream
Casey Muratori
—
December 13, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Audio / video sync - detach audio from video
Casey Muratori
—
December 13, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Guide - How to avoid C/C++ runtime on Windows
Casey Muratori
—
December 13, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
About todays Q&A - Day 018
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
"Compression oriented programming"
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Refresh monitor info in windows
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
More on FPS
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Refresh monitor info in windows
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 17 Comments/Bugs
Casey Muratori
—
December 11, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
HH Stream Bot Discussion Thread
Casey Muratori
—
December 10, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Genre? 2D or 3D?
Casey Muratori
—
December 10, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
practice and review, ludum dare
Casey Muratori
—
December 10, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Linker Warning with subsystem
Casey Muratori
—
December 10, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
What's the point of porting code?
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Any plans for Android or iOS?
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Patreon account
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Code
New forum thread:
Who is missing from the "Thank You" page?
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
How do you do metaprogramming in C?
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Twitch chat Q&A question website proposal
Casey Muratori
—
December 9, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Why do game programmers hate high level languages
Casey Muratori
—
December 8, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 11 - Platform API Design
Casey Muratori
—
December 8, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Mac OS X CoreAudio reference setup code
Casey Muratori
—
December 7, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
__rdtsc, QueryPerformanceCounter, and Quadpart
Casey Muratori
—
December 7, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
How do you do metaprogramming in C?
Casey Muratori
—
December 6, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
The Game!
Casey Muratori
—
December 6, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
why handmade hero is important
Casey Muratori
—
December 6, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Stream/YT Videos Series Suggestion @Casey
Casey Muratori
—
December 6, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Reading/writing files with MapViewOfFile function
Casey Muratori
—
December 6, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
The Game!
Casey Muratori
—
December 5, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
Genre? 2D or 3D?
Casey Muratori
—
December 5, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
How are Visual Studio options saved
Casey Muratori
—
December 5, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Pointer arithmetic vs array subscript
Casey Muratori
—
December 5, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Test driven development in game programming
Casey Muratori
—
December 4, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Math books
Casey Muratori
—
December 4, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Math and Programming
Casey Muratori
—
December 3, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Day 009: Won't tSine lose precision after a while?
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Game distribution
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Game
Forum reply:
The Game!
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Compiling with Winelib on Linux
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Actual differences between C and C++
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Interesting article on switch statements
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
This is a test topic. It's pretty amazing.
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
This is a test topic. It's pretty amazing.
Casey Muratori
—
December 2, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Coding Resources
Casey Muratori
—
December 1, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
Suggested Videos and Lectures
Casey Muratori
—
December 1, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
This is a test topic. It's pretty amazing.
Casey Muratori
—
November 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
This is a test topic. It's pretty amazing.
Casey Muratori
—
November 26, 2014
Handmade Hero
»
Forums
»
Code
Forum reply:
This is a test topic. It's pretty amazing.
Casey Muratori
—
November 26, 2014
Handmade Hero
»
Forums
»
Code
New forum thread:
This is a test topic. It's pretty amazing.
Casey Muratori
—
November 25, 2014