Howdy
Making a CPU-driven GUI library from scratch for personal use in games, debugging, or any application written in native format. It's platform agnostic, so the exact same code used to make this MacOS app alongside ObjC can be plugged into the Win32 equivalent and all should look exactly the same
My next challenge is making layout code less specific and verbose, as there's quite a lot of mental overhead with positioning. Scaling is also something I want to tackle, as right now the entire thing is blt'd to a canvas and will scale together
I've taken a shot at those two and have struggled to get it perfect, so much work still to do :thinkDerp: