&Cacophontonic coming along nicely
definitely picking fun / silliness over professionalism due to it being a jam project!
&Cacophontonic coming along nicely
definitely picking fun / silliness over professionalism due to it being a jam project!
Speaking of &Cacophontonic, I ditched RayGui in favour of something more custom
&Cacophontonic
worked on the peak meter today - This video actually helped me discover a bug where, if you use the "solo" functionality, it works fine for the user but OBS gets muted and it sounds like everything is cut out :thonk: whoops... I guess the peak meter also doesn't distinguish between recording and playback
&Cacophontonic horribly speedrunning this "cyberpunk" UI but we have the foundation of the audio backend setup and its link to said UI :coolcat1:
Small update on Tabula, my static site generator - of course, it is all handmade - it is fairly featureful for a blog, meaning I am able to transport my old ghost blog content over entirely, with no changes, fudges or workarounds needed. Even the longer, feature heavy posts are being generated in 50-100µs. At this rate, Tabula should be able to generate about 1000 blog posts in the typical blink of an eye in a worst case scenario (100ms according to duckduckgo) :coolcat1:
I doubt I will reach 1000 blog posts written in my lifetime, so I'm cool with that :Crazy_Laugh:
Spent the last ~day and a half writing a static site generator with no libraries in Jai
Still have some quirks with markdown parsing to deal with, but happy with how it is shaping up in such a short time
Bonus feature; It has BYOCSS
A little game engine I'm working on..
C style C++, using a handful of libraries that I aim to replace soon - GLAD (since dealing with opengl on windows is apparently a pain), stbi_image, and fastOBJ
Howdy
Making a CPU-driven GUI library from scratch for personal use in games, debugging, or any application written in native format. It's platform agnostic, so the exact same code used to make this MacOS app alongside ObjC can be plugged into the Win32 equivalent and all should look exactly the same
My next challenge is making layout code less specific and verbose, as there's quite a lot of mental overhead with positioning. Scaling is also something I want to tackle, as right now the entire thing is blt'd to a canvas and will scale together
I've taken a shot at those two and have struggled to get it perfect, so much work still to do :thinkDerp: