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Agustin
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A new bare bones game I've been working on. It's focused on speed, some precision and scoring 😁 .
The character can run, bounce on enemies and do a leap attack where it makes it go up for a bit and attack enemies ahead. If you hold the leap button it does a rolling attack when touching the ground.

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The 8080 emulator is finished and it can run space invaders with audio and color (press f1 to disable).
I published the source code in case anyone needs a reference.

https://github.com/DevAgu93/da93_8080_invaders_emulator

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👾
I've been making an 8080 emulator as a side project and today I was able to run space invaders! It's been a good way to spend time and learn new stuff 😃

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A bit more of development screenshots. Now that all mechanics I need are in place, I will start focusing more on the design of the world and the graphics.

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I've been playing a bit with making sound effects

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Pixel art practice (in game screenshot)

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A small video and screenshot about the development process. Mostly to remind myself of what I'm trying to make and to take a look back at how things were.

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Added the possibility to use backgrounds and parallax scrolling!

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Something I shared on Coffee yesterday. I was working on creating a new enemy.

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Updated some sprites, and added a command to make entity testing a bit easier

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Simple screen transition between maps.
And a developer console! Sometimes typing is faster than using an ui.

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New project! I managed to make a jump that feels good.

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Something I might continue someday.

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Sprite orientations, model attachments and a bit of tool work.

Simple "autotiling" for the map editor.

While I loved the potential of the animation system, the process of making them for every character took a lot of time for me alone.
I decided to use a simpler art style (I like it) and simplify other tools for the little prototype.

Just for showing something quickly, here's what I've been playing with, a skeletal animation system combined with pixel art.