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handmade.network » Flyingsand

Recent Forum Threads

Forum handmade.network
Post date March 8, 2020, 5:03 a.m.


So I decided it was time to add support for full screen mode in my game. Previously when entering…
Forum handmade.network
Post date July 24, 2019, 2:47 p.m.


Hello. I have an issue where I get a crash when starting a custom-built timer for my game, but …
Forum handmade.network
Post date March 28, 2019, 2:49 a.m.


I'm currently at a company that has 3 developers per platform for our product (iOS, Android, and …
Forum handmade.network
Post date Aug. 18, 2018, 5:26 p.m.


I'm having some trouble wrapping my head around the transforms I need for a drawing surface. I'm …
Forum Code
Post date July 4, 2017, 12:03 a.m.


I recently finished writing the first pass of the Windows platform layer for a game side-project …

Recent Forum Replies

Forum handmade.network
Post date March 14, 2020, 12:23 a.m.

tedbendixson I too have witnessed the intrusion of Javascript and Web into the mobile landscape, …
Forum handmade.network
Post date March 10, 2020, 1:05 a.m.

I ended up doing 2 of those 3 things (1 & 3) before I read your message, and now I've just fi…
Forum handmade.network
Post date March 9, 2020, 1:18 p.m.

Oh, I see - you were using only one context. There is not sharing. You were binding one context i…
Forum handmade.network
Post date March 8, 2020, 11:05 p.m.

If you were not explicitly sharing GL context's, then other GL context does not know anything ab…
Forum handmade.network
Post date March 8, 2020, 5:04 p.m.

You "change" texture size by simply allocating new texture with glTexImage2D. No need to delete t…