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The
2025 Wheel Reinvention Jam
just concluded.
See the results.
Flyingsand
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Member since
Dec 24, 2014
Recent Activity
Forums
Forum reply:
Anti-aliasing in fragment shader
Flyingsand
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October 11, 2023
Forums
New forum thread:
Anti-aliasing in fragment shader
Flyingsand
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October 10, 2023
Forums
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Confusion around coordinate systems
Flyingsand
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September 19, 2023
Forums
New forum thread:
Confusion around coordinate systems
Flyingsand
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September 19, 2023
Forums
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Architecture on macOS with 2 threads
Flyingsand
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November 5, 2022
Forums
New forum thread:
Architecture on macOS with 2 threads
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October 31, 2022
Forums
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What OS is everyone using?
Flyingsand
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August 2, 2022
Forums
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Using unity for app development
Flyingsand
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February 14, 2021
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Performance of Intel Intrinsics vs. ARM Intrinsics
Flyingsand
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September 13, 2020
Forums
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Performance of Intel Intrinsics vs. ARM Intrinsics
Flyingsand
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September 13, 2020
Forums
Forum reply:
Performance of Intel Intrinsics vs. ARM Intrinsics
Flyingsand
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September 13, 2020
Forums
New forum thread:
Performance of Intel Intrinsics vs. ARM Intrinsics
Flyingsand
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September 12, 2020
Forums
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Entity system techniques
Flyingsand
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July 27, 2020
Forums
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Handmade Collectives around the world
Flyingsand
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March 14, 2020
Forums
Forum reply:
How can I resize an OpenGL texture when the window size changes (e.g. entering full screen mode)?
Flyingsand
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March 10, 2020
Forums
Forum reply:
How can I resize an OpenGL texture when the window size changes (e.g. entering full screen mode)?
Flyingsand
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March 9, 2020
Forums
Forum reply:
How can I resize an OpenGL texture when the window size changes (e.g. entering full screen mode)?
Flyingsand
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March 8, 2020
Forums
Forum reply:
How can I resize an OpenGL texture when the window size changes (e.g. entering full screen mode)?
Flyingsand
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March 8, 2020
Forums
New forum thread:
How can I resize an OpenGL texture when the window size changes (e.g. entering full screen mode)?
Flyingsand
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March 8, 2020
Forums
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What on earth shall we do with mobile?
Flyingsand
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October 16, 2019
Forums
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What on earth shall we do with mobile?
Flyingsand
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September 21, 2019
Forums
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Thoughts on doing more good
Flyingsand
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September 5, 2019
Forums
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Still dumbfounded by bad software - Microsoft Edge
Flyingsand
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August 4, 2019
Forums
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Problem copying std::function
Flyingsand
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July 26, 2019
Forums
Forum reply:
Problem copying std::function
Flyingsand
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July 25, 2019
Forums
Forum reply:
Problem copying std::function
Flyingsand
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July 25, 2019
Forums
New forum thread:
Problem copying std::function
Flyingsand
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July 24, 2019
Forums
Forum reply:
Efficient testing strategy/methodology
Flyingsand
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March 30, 2019
Forums
Forum reply:
Efficient testing strategy/methodology
Flyingsand
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March 29, 2019
Forums
Forum reply:
Efficient testing strategy/methodology
Flyingsand
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March 29, 2019
Forums
Forum reply:
Efficient testing strategy/methodology
Flyingsand
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March 28, 2019
Forums
New forum thread:
Efficient testing strategy/methodology
Flyingsand
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March 28, 2019
Forums
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Affine transforms for a movable origin
Flyingsand
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August 24, 2018
Forums
Forum reply:
Affine transforms for a movable origin
Flyingsand
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August 23, 2018
Forums
Forum reply:
Affine transforms for a movable origin
Flyingsand
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August 22, 2018
Forums
New forum thread:
Affine transforms for a movable origin
Flyingsand
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August 18, 2018
Forums
»
Code
Forum reply:
Inconsistent update-render timings in Windows
Flyingsand
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July 9, 2017
Forums
»
Code
Forum reply:
Inconsistent update-render timings in Windows
Flyingsand
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July 8, 2017
Forums
»
Code
Forum reply:
Inconsistent update-render timings in Windows
Flyingsand
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July 7, 2017
Forums
»
Code
Forum reply:
Inconsistent update-render timings in Windows
Flyingsand
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July 5, 2017
Forums
»
Code
Forum reply:
Inconsistent update-render timings in Windows
Flyingsand
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July 4, 2017
Forums
»
Code
New forum thread:
Inconsistent update-render timings in Windows
Flyingsand
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July 4, 2017
Forums
Forum reply:
Thoughts on Coroutines
Flyingsand
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June 23, 2017
Forums
»
Code
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Line rendering on the GPU
Flyingsand
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March 6, 2017
Forums
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Code
Forum reply:
Line rendering on the GPU
Flyingsand
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March 5, 2017
Forums
»
Code
New forum thread:
Line rendering on the GPU
Flyingsand
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March 5, 2017
Forums
»
Code
Forum reply:
Following along on Mac OS
Flyingsand
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December 4, 2016
Forums
»
Code
Forum reply:
Better panning in the audio mixer
Flyingsand
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September 24, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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September 7, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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September 6, 2016
Forums
»
Code
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Main game loop on OS X
Flyingsand
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September 5, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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September 3, 2016
Forums
»
Code
Forum reply:
Better panning in the audio mixer
Flyingsand
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August 26, 2016
Forums
»
Code
New forum thread:
Better panning in the audio mixer
Flyingsand
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August 25, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 24, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 23, 2016
Forums
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Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 22, 2016
Forums
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Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 21, 2016
Forums
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Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 20, 2016
Forums
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Code
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Main game loop on OS X
Flyingsand
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August 15, 2016
Forums
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Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 9, 2016
Forums
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Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 7, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 7, 2016
Forums
»
Code
Forum reply:
Main game loop on OS X
Flyingsand
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August 7, 2016
Forums
»
Code
Forum reply:
Cache-friendly lists
Flyingsand
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June 12, 2016
Forums
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Code
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Cache-friendly lists
Flyingsand
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May 29, 2016
Forums
»
Code
Forum reply:
Cache-friendly lists
Flyingsand
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May 29, 2016
Forums
»
Code
Forum reply:
Cache-friendly lists
Flyingsand
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May 28, 2016
Forums
»
Code
Forum reply:
Cache-friendly lists
Flyingsand
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May 28, 2016
Forums
»
Code
New forum thread:
Cache-friendly lists
Flyingsand
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May 28, 2016
Forums
»
Code
Forum reply:
Rendering pipeline question
Flyingsand
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May 14, 2016
Forums
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Code
Forum reply:
Rendering pipeline question
Flyingsand
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May 14, 2016
Forums
»
Code
Forum reply:
When to use libraries
Flyingsand
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March 26, 2016
Forums
»
Code
Forum reply:
Getting to the metal on OSX
Flyingsand
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November 7, 2015
Forums
»
Code
Forum reply:
Getting to the metal on OSX
Flyingsand
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November 2, 2015
Forums
»
Code
Forum reply:
Calling function using array of function pointers
Flyingsand
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October 16, 2015
Forums
»
Code
Forum reply:
Sans-serif fonts with better kerning
Flyingsand
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August 24, 2015
Forums
»
Code
Forum reply:
Thread safety of the memory allocator
Flyingsand
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July 9, 2015
Forums
»
Code
New forum thread:
Thread safety of the memory allocator
Flyingsand
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July 8, 2015
Forums
»
Code
Forum reply:
On the small effects of not blending audio samples
Flyingsand
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July 5, 2015
Forums
»
Code
Forum reply:
On the small effects of not blending audio samples
Flyingsand
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July 5, 2015
Forums
»
Code
Forum reply:
Platform-ind.. Game Memory (ep 14) virtualalloc
Flyingsand
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March 17, 2015
Forums
»
Code
New forum thread:
Templated vectors
Flyingsand
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February 25, 2015
Forums
»
Code
Forum reply:
So OOP is crap?
Flyingsand
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February 8, 2015
Forums
»
Code
Forum reply:
Win32 timeBeginPeriod() alternative for OS X
Flyingsand
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February 3, 2015
Forums
»
Code
Forum reply:
Anyone else adopted data-oriented design?
Flyingsand
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February 3, 2015
Forums
»
Code
Forum reply:
Rename variable and functions in an editor
Flyingsand
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February 3, 2015
Forums
»
Code
Forum reply:
Math and Programming
Flyingsand
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January 29, 2015
Forums
»
Code
Forum reply:
Integrating gameGetSoundSamples() with CoreAudio
Flyingsand
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January 26, 2015
Forums
»
Code
Forum reply:
Win32 timeBeginPeriod() alternative for OS X
Flyingsand
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January 25, 2015
Forums
»
Code
Forum reply:
Integrating gameGetSoundSamples() with CoreAudio
Flyingsand
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January 25, 2015
Forums
»
Code
Forum reply:
Integrating gameGetSoundSamples() with CoreAudio
Flyingsand
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January 24, 2015
Forums
»
Code
Forum reply:
Win32 timeBeginPeriod() alternative for OS X
Flyingsand
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January 23, 2015
Forums
»
Code
Forum reply:
Why do game programmers hate high level languages
Flyingsand
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January 19, 2015
Forums
»
Code
Forum reply:
Collision detection and Pathfinding and Patents
Flyingsand
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January 18, 2015
Forums
»
Code
Forum reply:
Hello everyone! Just started following the series!
Flyingsand
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January 15, 2015
Forums
»
Code
Forum reply:
Hello everyone! Just started following the series!
Flyingsand
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January 15, 2015
Forums
»
Code
Forum reply:
Hello everyone! Just started following the series!
Flyingsand
—
January 15, 2015
Forums
»
Code
Forum reply:
Why do game programmers hate high level languages
Flyingsand
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January 14, 2015
Forums
»
Code
Forum reply:
File organization & unity build
Flyingsand
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January 6, 2015
Forums
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Code
Forum reply:
Programmers worth following
Flyingsand
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January 6, 2015
Forums
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Code
Forum reply:
Audio along with frame
Flyingsand
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January 5, 2015
Forums
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Code
Forum reply:
GameUpdateAndRender and GameGetSoundSamples
Flyingsand
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January 2, 2015
Forums
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Code
Forum reply:
GameUpdateAndRender and GameGetSoundSamples
Flyingsand
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December 31, 2014
Forums
»
Code
Forum reply:
How Far Are You?
Flyingsand
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December 30, 2014