Recent Forum Threads

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Post date March 5, 2017, 7:15 p.m.

Line rendering on the GPU


This is something I've been curious about for some time, so I figured I would put the question ou…
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Post date Aug. 25, 2016, 3:52 a.m.

Better panning in the audio mixer


When Casey began addressing the issues in GitHub, I saw the one about "wrong pitch" and just assu…
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Post date May 28, 2016, 8:50 p.m.

Cache-friendly lists


Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
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Post date July 8, 2015, 7:20 p.m.

Thread safety of the memory allocator


After getting up to date with the HmH code recently, I've been getting random but consistent cras…
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Post date Feb. 25, 2015, 1:24 a.m.

Templated vectors


In episode 71, Casey mentions that templatizing vectors would be another approach (not one that h…

Recent Forum Replies

Forum Code
Post date March 6, 2017, 2:37 p.m.

Line rendering on the GPU

mmozeiko: Don't do triangle fan. Do the same indexed triangle list, so you can draw all the segme…
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Post date March 5, 2017, 11:01 p.m.

Line rendering on the GPU

That's a good point about not having to rely on multi-sampling for AA. And yes, doing a rounded…
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Post date Dec. 4, 2016, 4:38 a.m.

Following along on Mac OS

OliverMarsh: Hi, I was investigating further into the mac build and was wondering how you avoid …
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Post date Sept. 24, 2016, 3:32 p.m.

Better panning in the audio mixer

As you said in day 330, I agree that calculating sin/cos once per sample is too expensive. I actu…
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Post date Sept. 7, 2016, 12:11 a.m.

Main game loop on OS X

adge: Hmmmm and yours is working? This is how I do it: Yeah, mine is working well. It has been f…