Recent Forum Threads

Forum Code
Post date July 4, 2017, 12:03 a.m.

Inconsistent update-render timings in Windows


I recently finished writing the first pass of the Windows platform layer for a game side-project …
Forum Code
Post date March 5, 2017, 7:15 p.m.

Line rendering on the GPU


This is something I've been curious about for some time, so I figured I would put the question ou…
Forum Code
Post date Aug. 25, 2016, 3:52 a.m.

Better panning in the audio mixer


When Casey began addressing the issues in GitHub, I saw the one about "wrong pitch" and just assu…
Forum Code
Post date May 28, 2016, 8:50 p.m.

Cache-friendly lists


Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
Forum Code
Post date July 8, 2015, 7:20 p.m.

Thread safety of the memory allocator


After getting up to date with the HmH code recently, I've been getting random but consistent cras…

Recent Forum Replies

Forum Code
Post date July 9, 2017, 1:18 a.m.

Inconsistent update-render timings in Windows

So I've downloaded both Clang and Visual Studio 2017, and ran the same tests (for Clang I used VS…
Forum Code
Post date July 8, 2017, 12:25 a.m.

Inconsistent update-render timings in Windows

mmozeiko And this is only for debug build? For release with optimizations performance is good, ri…
Forum Code
Post date July 7, 2017, 2:47 a.m.

Inconsistent update-render timings in Windows

Ok, so I've run some tests in both VS 2015 and VS2013 on the fill rect (AVX2) function that was t…
Forum Code
Post date July 5, 2017, 12:11 a.m.

Inconsistent update-render timings in Windows

mmozeiko Can you try omitting blitting part to screen? Just render to memory buffer and don't bli…
Forum Code
Post date July 4, 2017, 5:08 a.m.

Inconsistent update-render timings in Windows

mmozeiko Have you tried running code outside of debugger (Ctrl+F5), is timing still inconsistent?…