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Post date July 4, 2017, 12:03 a.m.


I recently finished writing the first pass of the Windows platform layer for a game side-project …
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Post date March 5, 2017, 7:15 p.m.


This is something I've been curious about for some time, so I figured I would put the question ou…
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Post date Aug. 25, 2016, 3:52 a.m.


When Casey began addressing the issues in GitHub, I saw the one about "wrong pitch" and just assu…
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Post date May 28, 2016, 8:50 p.m.


Greetings! I'm experimenting with making cache-friendly linked lists, using some of the knowledge…
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Post date July 8, 2015, 7:20 p.m.


After getting up to date with the HmH code recently, I've been getting random but consistent cras…

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Post date July 9, 2017, 1:18 a.m.

So I've downloaded both Clang and Visual Studio 2017, and ran the same tests (for Clang I used VS…
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Post date July 8, 2017, 12:25 a.m.

mmozeiko And this is only for debug build? For release with optimizations performance is good, ri…
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Post date July 7, 2017, 2:47 a.m.

Ok, so I've run some tests in both VS 2015 and VS2013 on the fill rect (AVX2) function that was t…
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Post date July 5, 2017, 12:11 a.m.

mmozeiko Can you try omitting blitting part to screen? Just render to memory buffer and don't bli…
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Post date July 4, 2017, 5:08 a.m.

mmozeiko Have you tried running code outside of debugger (Ctrl+F5), is timing still inconsistent?…