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Recent Forum Threads

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Post date March 23, 2018, 8:28 p.m.


Hey guys, I spent the last couple of days trying to iron out how to build my game for android and…
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Post date March 12, 2018, 9:30 p.m.


Hey guys, I've been working on my tower defense game for a bit, and as I have been adding feature…
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Post date Feb. 8, 2018, 5:05 a.m.


Hey guys, So I've been working on my game for quite a while and there are many instances where w…
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Post date June 6, 2017, 5:12 p.m.


Hey guys, I'm writing my own game and I've been trying to finalize the different platform layers…
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Post date Aug. 8, 2016, 6 p.m.


Hey guys, I've been working on trying to setup a similar build system to handmade hero with andro…

Recent Forum Replies

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Post date March 23, 2018, 11:04 p.m.

pragmatic_hero I played around with it a bit, and my asm is a bit rusty, but the difference is ro…
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Post date March 15, 2018, 1:08 a.m.

Telash How about this?: maxNumberOfEntitys = SOME_VALUE struct entity { //Stuff ALL entitys us…
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Post date March 14, 2018, 6:53 p.m.

Ahh okay, I probs should have been more clear but I am reusing in the above examples. I think i k…
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Post date Feb. 8, 2018, 9:01 p.m.

mmozeiko I pretty much use same system as Casey. Integer/float for time left for event to be acti…
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Post date June 6, 2017, 8:26 p.m.

This is awesome and exactly what I was looking for. Thanks a lot mmozeiko!!