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Probably won't be able to work on this more today, so it's time to consider this day 1 of &vireac. So far it's just parsing a copy/paste of its own assembly code from msvc into a bunch of colored circles, but all the different instructions are distinguishable, and I can scroll through them easily. Step 1 is complete.

Step 2 will be grouping them up based on the c++ code that produced them, and trying to make them visually distinct by shape rather than color.

I finally have a renderer that generates the shapes I want for terrain in one of my game prototypes, completely algorithmically, entirely within the vertex shader! It turned out to only need about 16 lines of code, not counting comments/whitespace. Maybe it took longer than it should have, but at least I can say I thoroughly understand 3d math now.

New forum thread: Jam Submission: Task Garden