handmade.network » Mox

Recent Forum Threads

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Post date June 24, 2018, 3:13 p.m.


I felt like debugging today, so I took a crack at it. While I'm pretty sure Casey can find it fas…
Forum Code
Post date June 4, 2017, 12:01 p.m.


Hi, I believe a major problem with the attempt to do the handmade resolve is that the depth buff…
Forum Game
Post date July 12, 2016, 12:33 p.m.


Hi, I found a bug in the last minute code for the cycle tag. Don't know if Casey wants to know i…
Forum Code
Post date June 17, 2016, 1:13 p.m.


Hi, I believe there is a bug in GetBoundFor that might exaggerate the problems with sorting: the…
Forum Code
Post date May 14, 2016, 7:18 p.m.


I believe the PackEntityIntoChunk function has a bug in it. The code that creates the first Block…

Recent Forum Replies

Forum Code
Post date June 24, 2018, 10:05 p.m.

As per request of Miblo on stream, here is little write up about my debugging experience so you c…
Forum Code
Post date June 4, 2017, 3:34 p.m.

ratchetfreak depth writes and depth tests are controlled separately using glDepthMask and glEnabl…
Forum handmade.network
Post date Dec. 20, 2016, 8:43 p.m.

Good to see some other web developers on handmade network. I saw this video a week or so ago. An…
Forum Code
Post date Aug. 6, 2016, 5:37 p.m.

Can't seem to reopen the github issue, so leaving a message here too in case you don't get notifi…
Forum Code
Post date Sept. 19, 2015, 10:45 p.m.

I got something working with minimal changes to my counter code. But the DebugTable and platform …