Recent Forum Threads

Forum Code
Post date June 4, 2017, 12:01 p.m.

[Day 387 Bug] Handmade resolve framebuffer


Hi, I believe a major problem with the attempt to do the handmade resolve is that the depth buff…
Forum Game
Post date July 12, 2016, 12:33 p.m.

Bug Day 307: cycle test


Hi, I found a bug in the last minute code for the cycle tag. Don't know if Casey wants to know i…
Forum Code
Post date June 17, 2016, 1:13 p.m.

Bug Day 301: GetBoundFor Y set wrong


Hi, I believe there is a bug in GetBoundFor that might exaggerate the problems with sorting: the…
Forum Code
Post date May 14, 2016, 7:18 p.m.

PackEntityIntoChunk linked list bug


I believe the PackEntityIntoChunk function has a bug in it. The code that creates the first Block…
Forum Code
Post date Dec. 7, 2015, 9:56 p.m.

How to practice programming


Hi, I was really enjoying the HandmadeCon. And there were a lot of things that were really good.…

Recent Forum Replies

Forum Code
Post date June 4, 2017, 3:34 p.m.

[Day 387 Bug] Handmade resolve framebuffer

ratchetfreak: depth writes and depth tests are controlled separately using glDepthMask and glEnab…
Forum handmade.network
Post date Dec. 20, 2016, 8:43 p.m.

Interesting talk criticising OOP and the web

Good to see some other web developers on handmade network. I saw this video a week or so ago. An…
Forum Code
Post date Aug. 6, 2016, 5:37 p.m.

PackEntityIntoChunk linked list bug

Can't seem to reopen the github issue, so leaving a message here too in case you don't get notifi…
Forum Code
Post date Sept. 19, 2015, 10:45 p.m.

Alternative to __COUNTER__

I got something working with minimal changes to my counter code. But the DebugTable and platform …
Forum Code
Post date Sept. 19, 2015, 8:02 p.m.

Alternative to __COUNTER__

Not really a shocker that gcc is better at this than msvc :P I can't really picture yet how hash…