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Slendi
I like to mess with computers.
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Working on TempleOS, but even more modern. Bootstrapping the compiler and bootloader using Odin and UEFI. The linking and compilation is done with lld and clang

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forgot to send here, but I have a very epic and cool teapot rendering inside my game, font rendering is giving me a headache but that's fine, that's what's next.

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got a basic framework going for my game, a spinning rectangle and camera movement, for shaders i use glslcc to cross compile glsl to glsl, hlsl and metals thinghy

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&techmates
I got a basic rectangle overlaying over the screen with SDL2 and parsing an INI file.

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