Working on TempleOS, but even more modern. Bootstrapping the compiler and bootloader using Odin and UEFI. The linking and compilation is done with lld and clang
Working on TempleOS, but even more modern. Bootstrapping the compiler and bootloader using Odin and UEFI. The linking and compilation is done with lld and clang
forgot to send here, but I have a very epic and cool teapot rendering inside my game, font rendering is giving me a headache but that's fine, that's what's next.
got a basic framework going for my game, a spinning rectangle and camera movement, for shaders i use glslcc to cross compile glsl to glsl, hlsl and metals thinghy
&techmates
I got a basic rectangle overlaying over the screen with SDL2 and parsing an INI file.