Recent Forum Threads

Forum Code
Post date Jan. 8, 2017, 12:19 a.m.

OpenGL rendering, understanding fill rate vs poly throughput


Hi all, This is entirely unrelated to HMH, but there's enough collective knowledge here that per…
Forum Site Feedback
Post date May 2, 2016, 4:11 p.m.

Layout issues (minor)


Two very minor rendering/layout issues.. 1. On the latest post feed here Some posts aren't ...
Forum Code
Post date May 1, 2016, 6:52 p.m.

Removal of meta-programming introspection


So I notice in Episode 257, Casey removed the compile and run step for simple_preprocessor, an...
Forum Site Feedback
Post date May 1, 2016, 4:26 p.m.

[Resolved] Feature Request: Forum topic to be included in the page title


Could we have the forum posts include the topic within the page <TITLE> tag? At the moment...

Recent Forum Replies

Forum Code
Post date Jan. 9, 2017, 12:20 a.m.

OpenGL rendering, understanding fill rate vs poly throughput


If anyone is interested, this is a pretty great article that explains fill-bound vs transform-bou…
Forum Code
Post date Jan. 8, 2017, 11:01 p.m.

OpenGL rendering, understanding fill rate vs poly throughput


I use a CADisplayLink that fires a callback to my render code at a vsync locked 60fps. That call…
Forum Code
Post date Jan. 8, 2017, 6:24 p.m.

OpenGL rendering, understanding fill rate vs poly throughput


ratchetfreak: One of the causes of being fill-rate limited is pure memory bandwidth. In other wor…
Forum Code
Post date Jan. 8, 2017, 6:12 p.m.

OpenGL rendering, understanding fill rate vs poly throughput


@Jesse: Frame timings: When I'm hitting full 60fps, with the object taking up a small area of th…
Forum Code
Post date Jan. 8, 2017, 1:06 a.m.

Libraries for loading 3D models and assets


+1 for AssImp. I only use it for asset pipeline stuff though, to output my own custom format for…