Recent Forum Threads

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Post date Jan. 8, 2017, 12:19 a.m.

OpenGL rendering, understanding fill rate vs poly throughput


Hi all, This is entirely unrelated to HMH, but there's enough collective knowledge here that per…
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Post date May 2, 2016, 4:11 p.m.

Layout issues (minor)


Two very minor rendering/layout issues.. 1. On the latest post feed here Some posts aren't suff…
Forum Code
Post date May 1, 2016, 6:52 p.m.

Removal of meta-programming introspection


So I notice in Episode 257, Casey removed the compile and run step for simple_preprocessor, and …
Forum Site Feedback
Post date May 1, 2016, 4:26 p.m.

[Resolved] Feature Request: Forum topic to be included in the page title


Could we have the forum posts include the topic within the page <TITLE> tag? At the moment…

Recent Forum Replies

Forum handmade.network
Post date Aug. 12, 2017, 5:35 p.m.

Keyboard inputs - scancodes, raw input, text input, key names

This thread was super helpful, thanks for the detailed explanation. For anyone that's interested…
Forum Code
Post date May 31, 2017, 6:31 p.m.

Xcode (lldb) debugging no breakpoints

Jason I did put the "settings set target.inline-breakpoint-strategy always" in the ~/.lldbinit f…
Forum Code
Post date Jan. 9, 2017, 12:20 a.m.

OpenGL rendering, understanding fill rate vs poly throughput

If anyone is interested, this is a pretty great article that explains fill-bound vs transform-bou…
Forum Code
Post date Jan. 8, 2017, 11:01 p.m.

OpenGL rendering, understanding fill rate vs poly throughput

I use a CADisplayLink that fires a callback to my render code at a vsync locked 60fps. That call…
Forum Code
Post date Jan. 8, 2017, 6:24 p.m.

OpenGL rendering, understanding fill rate vs poly throughput

ratchetfreak One of the causes of being fill-rate limited is pure memory bandwidth. In other word…