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Brian Maher
I'm a freelance programmer who has been working on transitioning into game development the handmade way.
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Recent Activity

Been a bit since I've posted, but still making steady progress on my laser puzzle game. Added bidirectional mirrors this morning

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Have been busy recently due to starting a new job and preparing for incoming parenthood...

Getting back into streaming habit. Kicked it off today with a new puzzle element: cross bridge to allow for lasers to cross where they previously couldn't!

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Added dogs to my laser puzzle game today!

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Added portals to my laser puzzle game today!

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Also, added this mechanic to the puzzle to avoid crossing beams. The sphere is a "black hole" but it doesn't do anything yet. I'd like to animate everything getting sucked into it next.

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I went over how I go about creating a level with just C code on stream today: https://www.twitch.tv/videos/2217408731

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Made a simple animation system for my game today. Much easier to chain keyframes and animations now.

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Started filling out the environment in my laser puzzle game

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Added level transitions to my unnamed laser puzzle game. Still a bit simple, but good starting point.

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Got basic lighting setup today in my laser puzzle game.

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1,234 lines of C code later (plus raylib) and I have a game!

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Made mirrors movable in my laser puzzle game. Still working on core systems, but going to get to making levels soon and doing a visual overhaul after that.

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Entity selection and mirror rotation working

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Little laser puzzle game I've been working on in Raylib & C

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Writing areas to underlying grid and handling edge-cases

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Added some labels to help with debugging and mapping between world cell position and index in underlying data grid

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Starting on a level editor for a new game project. Just got camera controls and area selection working.

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