Have been busy recently due to starting a new job and preparing for incoming parenthood...
Getting back into streaming habit. Kicked it off today with a new puzzle element: cross bridge to allow for lasers to cross where they previously couldn't!
Have been busy recently due to starting a new job and preparing for incoming parenthood...
Getting back into streaming habit. Kicked it off today with a new puzzle element: cross bridge to allow for lasers to cross where they previously couldn't!
Also, added this mechanic to the puzzle to avoid crossing beams. The sphere is a "black hole" but it doesn't do anything yet. I'd like to animate everything getting sucked into it next.
I went over how I go about creating a level with just C code on stream today: https://www.twitch.tv/videos/2217408731
Made a simple animation system for my game today. Much easier to chain keyframes and animations now.
Added level transitions to my unnamed laser puzzle game. Still a bit simple, but good starting point.
Made mirrors movable in my laser puzzle game. Still working on core systems, but going to get to making levels soon and doing a visual overhaul after that.
Added some labels to help with debugging and mapping between world cell position and index in underlying data grid
Starting on a level editor for a new game project. Just got camera controls and area selection working.