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Post date April 3, 2017, 3:33 p.m.

Mouseover hitbox doesn't cover text

There seems to be a problem with the mouseover hitbox for the poster's name in the "Last post" co…
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Post date Feb. 13, 2015, 8:46 p.m.

internal (static) vs anonymous namespace

Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
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Post date Feb. 7, 2015, 1:47 a.m.

Z-buffer and transparency in 2D rendering

I am currently working on a 2D GUI framework built directly on top of Direct3D 11 that uses Z-buf…
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Post date Jan. 13, 2015, 4:39 p.m.

Movement on spherical vs toroidal tile map

EDIT: Added illustration to make the concept easier to grasp: ----…
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Post date Dec. 19, 2014, 7:04 a.m.

timeBeginPeriod without matching timeEndPeriod

At line 970-971 in the source code (of day 24), it says UINT DesiredSchedulerMS = 1; boo…

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Forum Work-in-Progress
Post date March 15, 2017, 4:36 p.m.

(Eternal) Screenshot Saturday -- Post images/gifs/videos of your game or other project!

mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…
Forum Work-in-Progress
Post date March 15, 2017, 10:37 a.m.

Handmade Wallpapers

..that's what happens when you try to do this, but have a typo..
Post date Nov. 19, 2016, 4:05 p.m.

The Dark Side is calling me! Help! (with designing a C API)

As a side note, your concept seems to be very analogous to Direct2D Effects on the implementation…