Been sitting on this for a while as i couldn't decide on what sprite sheet to bundle with it, but here goes . . .
Minimal D3D11 sprite renderer NEO:
Ultra-compact sprite rendering code with example frame animation logic
This release contains tech bits from the upcoming SuperNeo™ 2D game engine and includes rotation, anchor/pivot point, color filtering, alpha blending and built-in antialiased point sampling. As usual: complete, runnable single-function app. ~150 LOC. No modern C++, OOP or (other) obscuring cruft.