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Post date April 3, 2017, 3:33 p.m.


There seems to be a problem with the mouseover hitbox for the poster's name in the "Last post" co…
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Post date Feb. 13, 2015, 8:46 p.m.


Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
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Post date Feb. 7, 2015, 1:47 a.m.


I am currently working on a 2D GUI framework built directly on top of Direct3D 11 that uses Z-buf…
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Post date Jan. 13, 2015, 4:39 p.m.


EDIT: Added illustration to make the concept easier to grasp: http://i.imgur.com/YnfT3uE.png ----…
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Post date Dec. 19, 2014, 7:04 a.m.


At line 970-971 in the source code (of day 24), it says UINT DesiredSchedulerMS = 1; boo…

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Forum Game
Post date April 5, 2018, 9:48 a.m.

There are no divides in this code (the divides you see are all compile time). EDIT: I just notice…
Forum Game
Post date April 5, 2018, 8:46 a.m.

You removed the simple version? I was curious about how that compares to the quick'n'dirty one I'…
Forum Work-in-Progress
Post date March 15, 2017, 4:36 p.m.

mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…