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Post date Jan. 7, 2019, 4:32 p.m.

New version of my minimal D3D11 reference implementation; an uncluttered Direct3D 11 setup and re…
Post date June 8, 2018, 10:31 p.m.

the use of distance fog helps convey a sense of scale / distance and atmosphere (literally) in …
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Post date April 3, 2017, 3:33 p.m.

There seems to be a problem with the mouseover hitbox for the poster's name in the "Last post" co…
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Post date Feb. 13, 2015, 8:46 p.m.

Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
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Post date Feb. 7, 2015, 1:47 a.m.

I am currently working on a 2D GUI framework built directly on top of Direct3D 11 that uses Z-buf…

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Post date Jan. 7, 2019, 7:29 p.m.

sure. i also have other, older examples that do those things - window resizing, device reset, d3d…
Forum Work-in-Progress
Post date March 15, 2017, 4:36 p.m.

mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…