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Post date April 3, 2017, 3:33 p.m.

There seems to be a problem with the mouseover hitbox for the poster's name in the "Last post" co…
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Post date Feb. 13, 2015, 8:46 p.m.

Since we're already helping ourselves to a few select C++ conveniences, couldn't we put all the f…
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Post date Feb. 7, 2015, 1:47 a.m.

I am currently working on a 2D GUI framework built directly on top of Direct3D 11 that uses Z-buf…
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Post date Jan. 13, 2015, 4:39 p.m.

EDIT: Added illustration to make the concept easier to grasp: http://i.imgur.com/YnfT3uE.png ----…
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Post date Dec. 19, 2014, 7:04 a.m.

At line 970-971 in the source code (of day 24), it says UINT DesiredSchedulerMS = 1; boo…

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Forum Work-in-Progress
Post date March 15, 2017, 4:36 p.m.

mrmixer How does the per-primitive culling works ? Is every part of the track a separate draw cal…
Forum Work-in-Progress
Post date March 15, 2017, 10:37 a.m.

..that's what happens when you try to do this, but have a typo..
Forum handmade.network
Post date Nov. 19, 2016, 4:05 p.m.

As a side note, your concept seems to be very analogous to Direct2D Effects on the implementation…