Recent Forum Threads

Forum Work-in-Progress
Post date March 13, 2017, 4:33 a.m.

Handmade Asteroids


Hello All, I wanted to share something I've been toying around with in my spare time that was in…
Forum handmade.network
Post date Feb. 5, 2017, 10:59 p.m.

"class" vs "struct" in C++


I've seen many instances where people say that "class" and "struct" are the same. But when testi…
Forum handmade.network
Post date Jan. 1, 2017, 3:49 a.m.

Memory management (cleanup) in C++


Hello, All! I am working on some simple graphics and ran into a problem with memory management. …
Forum Code
Post date April 6, 2015, 10:19 p.m.

Q: Level editor for a 2D game


I remember that Casey said there won't be a level editor for HH because the world is generated ev…
Forum Code
Post date April 3, 2015, 8:11 a.m.

Linear Independence


I am catching up on latest episodes of Handmade Hero and just finished watching Day 90. Not sure…

Recent Forum Replies

Forum Work-in-Progress
Post date March 15, 2017, 9:58 p.m.

Handmade Asteroids

Thank you for taking the time to review my project. anael, It is Windows only at the moment. T…
Forum handmade.network
Post date Feb. 7, 2017, 8:19 a.m.

"class" vs "struct" in C++

This was very helpful. Thank you all who contributed to the topic.
Forum handmade.network
Post date Feb. 6, 2017, 6:51 a.m.

"class" vs "struct" in C++

This is the data structure that I swap between "class" and "struct": 1 2 3 4 5 6 7 8 9 1…
Forum handmade.network
Post date Feb. 6, 2017, 3:42 a.m.

"class" vs "struct" in C++

mmozeiko: You may be lucky and compiler has initialized heap memory with 0 or placed both object…
Forum handmade.network
Post date Jan. 5, 2017, 11:02 p.m.

Memory management (cleanup) in C++

Thank you mmozeiko and ratchetfreak. Lots of very useful info for me.