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I'm trying to get shaders working with opengl. I'm currently drawing with fixed function pip…
I'm new the C++ and I'm trying to understand what kind of difference does these two examples have…
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I have no words for my stupidity.
The matrix used to be this, but it doesnt work either.
7f32 Proj =
A, 0, 0, 0,
My current OpenGL code is a copy of caseys. I'm at day 246 and I jumped to day 368-369 for shader…
Thanks for the reply. I think i got it now a bit better and if I'm wondering about something like…