Recent Forum Threads

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Post date Feb. 18, 2016, 1:18 p.m.

Q: Can you show your modal setup in Emacs, please?


I often have a lot of questions, but unfortunately have to sleep when the stream is live. Can you…
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Post date Nov. 24, 2015, 8:40 p.m.

C Macros: Evaluation


Because this came up numerous times during HH, I read the spec and want to share my findings. ;) …
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Post date Oct. 5, 2015, 11:52 a.m.

Debug console


Have you ever implemented a debug console as in Quake, Unreal Tournament, Source games that is al…
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Post date July 31, 2015, 9:04 p.m.

Runtime library


The term (c) runtime and (c) runtime library comes up frequently in HH. But what is a runtime spe…
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Post date June 18, 2015, 6:32 p.m.

Aligning to 16 bit boundary


Last episode a question about the (value + 1) & -1 confused me and I turned to my debugger fo…

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Post date Sept. 18, 2015, 9:55 p.m.

Casey's approved extra reads

Compression-oriented programming Perspective Texture Mapping The Old New Thing (Raymond Chen)
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Post date June 18, 2015, 6:49 p.m.

Aligning to 16 bit boundary

Oh thank you! ~15 = -16. :)
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Post date June 17, 2015, 4:21 p.m.

Consistent FPS or ms/frame in Mac OS X.

I thought of viewing the header files, too, and it's very weird! So, Swift cannot include header …
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Post date June 16, 2015, 10:38 p.m.

Consistent FPS or ms/frame in Mac OS X.

So the timing issues were due to running the game update and render loop on a separate thread. I …
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Post date June 11, 2015, 9:54 p.m.

Consistent FPS or ms/frame in Mac OS X.

Oh, ok. Thanks. I should be doing something wrong then. I should've read the MSDN docs more caref…