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Post date July 9, 2016, 4:58 p.m.

I'm happy to report that the sorting problems on Day 306 were grossly exaggerated by a typo in Pu…
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Post date May 25, 2016, 7:21 p.m.

With all the shuffling done over the past two days, a little bug slipped into the movement code i…
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Post date March 12, 2016, 4:13 p.m.

win32_handmade.cpp, line 550: 1 2 3if(!OpenGLDefaultInternalTextureFormat) { IntAttribList[1…

Recent Forum Replies

Post date July 19, 2016, 11:20 p.m.

Oh, c'mon. WinDbg is not that bad. What do you dislike about it?
Post date July 18, 2016, 2:16 p.m.

Ah, but that's assuming OP didn't #include handmade.cpp inside win32_handmade.cpp, which coincide…
Post date July 18, 2016, 10:08 a.m.

Are you perhaps compiling all of the .cpp files as separate translation units? If you look at Cas…
Post date June 29, 2016, 11:09 a.m.

GNU's online docs on the C Preprocessor are pretty thorough if you're interested in learning abou…
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Post date June 17, 2016, 5:24 p.m.

I was wondering about a line that slipped into handmade_entity.cpp: 1 2r32 TempZ = EntityTransfor…