Hi all! It's been a very busy few weeks for me, but I wanted to give a quick update on &uscope since I just made a Handmade Network project page for it, and a lot's been done since I demo'ed it on Zig Showtime! [0]
- I completely re-wrote the variable rendering code so now it's displayed as an expandable tree. This means that things like arrays/slices, nested structs, and structs with circular pointers back to themselves are rendered properly.
- I also fixed a boat-load of bugs related to extracting variable data from the subordinate process, and folks are reporting some amount of success using the debugger on their real-world programs now!
- I added the ability to debug multi-threaded subordinates (there's still a lot of bugs and things to do here, but it's a start)
- Added support for Odin data types as a first-class citizen (exciting for the Handmade community hopefully! PR is coming tonight for this, but tests are passing locally)
- The debugger now renders very, very basic information for C++, Rust, and Jai data types. It's ugly, but can be usable if you're not doing anything insane (i.e. Jai looks OK, but C++ and Rust not so much)
Check it out if you're interested! [1]
[0] https://www.youtube.com/watch?v=stWBTv6grBc
[1] https://github.com/jcalabro/uscope