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Recent Forum Threads

Forum RemedyBG
Post date April 7, 2020, 5:23 p.m.

I'm trying to use RemedyBG at work with our game editor and I've found that 3.0.2 stops allocatin…
Forum CDbg
Post date Nov. 9, 2018, 9:23 p.m.

I was trying CDbg today at work where our main application takes a ton of arguments to even start…
Forum Code
Post date June 17, 2015, 11:40 a.m.

Hi Casey, While describing the WAVE file format as a chunked file format, you mentioned that you…
Forum Code
Post date June 17, 2015, 11:34 a.m.

Hi Casey, I believe there's a mistake in the WAVE_fmt struct: nBlockAlign has a size of 16 bits,…

Recent Forum Replies

Post date July 15, 2020, 6:12 p.m.

You can use D3D12 from C, here's an example project on Github. You don't need the __uuidof() mac…
Post date June 8, 2020, 10:38 p.m.

The macro nesting issue is usually handled using a do while loop: 1#define _assert( expression ) …
Forum Handmade Hero
Post date May 12, 2020, 11:43 p.m.

It just seems that you have too many jobs being added to the queue and not enough being removed. …
Forum Code
Post date May 12, 2020, 11:32 p.m.

Well, you could send all Entity data to the GPU and change the data offsets in glVertexAttribPoin…
Forum Code
Post date May 12, 2020, 4:55 p.m.

As you said, it would work if you extracted the vertices of all entities into a contiguous array.…