handmade.network » Martin Cohen

Visual designer by trade, games & tools developer by heart. Fanatic admirer of simple and tiny things. In Prague in love with my girlfriend Lucka, my awesome dog Edo, distrubtion and sidetracking. In hate with wasting time not doing what I love, and sleep.

I work on Hale, and then there are other open-source projects (currently mainly http://github.com/martincohen/Punity).

Recent Forum Threads

Forum Code
Post date Jan. 6, 2019, 10:50 a.m.


I've been watching Casey's multithreading Queue implementation and I'm not sure about one part: …
Forum Bitwise
Post date Oct. 10, 2018, 12:34 p.m.


Hey guys, I've been watching x64 compiler videos, and wonder whether the code has been finished …
Forum Work-in-Progress
Post date Feb. 14, 2017, 12:18 p.m.


I think two is enough to call this a series. I'm making these from de/bug images posted to Handma…
Forum Code
Post date Feb. 24, 2015, 2:15 a.m.


Hello guys, I'm trying to validate my article on collision detection by implementing all of the …
Forum Code
Post date Feb. 23, 2015, 11:42 a.m.


Hello guys, I have a strong compulsion to post questions and discuss my own game project here, t…

Recent Forum Replies

Forum Code
Post date Jan. 9, 2019, 9:45 p.m.

@mmozeiko: The difference is when you're getting the new value of the entry. Increasing the NextE…
Forum Code
Post date Jan. 7, 2019, 10:25 p.m.

Yes you're right, I'll add a comment to the original post. However the idea of getting the entry …
Forum Code
Post date Jan. 6, 2019, 8:05 p.m.

With my fix, I am only using the Entry at given index ONLY if the InterlockedCompareExchange does…
Forum Bitwise
Post date Oct. 11, 2018, 6:03 p.m.

Brilliant, exactly what I wanted!
Forum handmade.network
Post date Sept. 17, 2017, 5:10 p.m.

You are my best friend right now! :D <3 Thanks for the video, exactly what I need right now to…