Recent Forum Threads

Forum Game
Post date Oct. 27, 2017, 8:35 a.m.

Understanding the debug system


Me again, still trying to figure out some bugs that came up after I have updated my local code ba…
Forum Game
Post date Oct. 25, 2017, 11:03 a.m.

Day 242, OS X and OpenGL voes


So, I am currently at day 242, keeping up a good fight against OS X graphics API in order to make…
Forum Game
Post date Sept. 3, 2017, 6:19 p.m.

Transformation of the mouse coordinates (day 188+)


Hello, everyone. In day 188 Casey adds support for mouse hover. He retrieves the current mouse c…
Forum Code
Post date June 14, 2017, 6:06 a.m.

How to proceed with fonts on OS X?


I've arrived at the fonts section: days 162 and so on. The intro with the STB library was fun, bu…
Forum Code
Post date June 4, 2017, 7:50 p.m.

Day 152: what's up with the linking


In Day 152, Casey uses the SafeTruncateUInt64 function inside the PLATFORM_READ_DATA_FROM_FILE im…

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Forum Code
Post date Nov. 6, 2017, 7:13 a.m.

Day 021: issue with DEBUGPlatformReadEntireFile

All pointers to platform-layer functions in game memory are zero in your code: 1 2 3GameMemory.D…
Forum Game
Post date Oct. 27, 2017, 1:22 p.m.

Understanding the debug system

Sorry for multi-posting... I've compiled the code under -O2 instead of -O0 and everything works…
Forum Game
Post date Oct. 27, 2017, 11:46 a.m.

Understanding the debug system

Well, this is fun... During my debugging I've made a completely identical copy of DEBUGInitiali…
Forum Game
Post date Oct. 25, 2017, 3:42 p.m.

Day 242, OS X and OpenGL voes

Thanks for the explanations. For the list of extensions, if you use OpenGL 3.0 or above you shou…
Forum Game
Post date Sept. 5, 2017, 1:05 a.m.

Transformation of the mouse coordinates (day 188+)

Hmmph. Maybe I was doing something wrong yesterday but today the following code works properly: …