Currently working on Star Command (cocos2d-x) and Star Command Galaxies (Unity3D).

Learned how to code modifying Nibbles & Gorillas QBasic games. Moved on to TurboC, VGA, writing simple games having read "Learn Game Development in 21 Days". Used VB 6.0 to hack AOL chat rooms and use telnet for war dialing. One the internet took off I spent 10+ years writing websites and services. CGI (perl, c), ASP, PHP, and finally .net (C#) along with H

Studied @ Colorado State University. Focused on computer vision (LiDAR), parallel computing, compilers, and graphics.

Missed the gold rush, but started learning ObjC and wrote a few apps and games for the iPhone and I've been doing mobile game development field ever since.

I enjoy hacking on everything and learning new languages like Go, Rust, and Swift and look forward to test out Jai.

Recent Forum Threads

Forum Work-in-Progress
Post date March 9, 2017, 5:45 a.m.

Thinking about starting a Handmade Bootloader project.


Questions: 1. I was wondering if there's any interest in a written or video series on writing a r…

Recent Forum Replies

Forum handmade.network
Post date April 18, 2017, 3:53 a.m.

Thoughts on Coroutines

I'll only add that my experience with using coroutines in game logic scripts, written in C# (unit…
Forum handmade.network
Post date April 14, 2017, 1:42 a.m.

Memory Ownership

@novus1044 I believe one of their key tasks for 2017 on the roadmap ... lemme go search for it .…
Forum handmade.network
Post date April 11, 2017, 1:40 a.m.

---Need help please --- Coding basic simple 2d platformer physics

I alway enjoy this one as a nice overview of various aspects of 2d platformer implementation. htt…
Forum handmade.network
Post date March 24, 2017, 6 a.m.

The world needs a better way to create cross platform desktop GUI apps

Has anyone tried this one? I just came across it over on a game engine forum. https://github.com/…
Forum Code
Post date March 15, 2017, 5:51 a.m.

Best way to create and use lightmaps for 2d lighting

Not sure if this is what you're asking about, but there's a couple tools for auto-gen normal maps…