I've been making a game over the last 3.5 years with my own engine and art; it's an automation and survival game where you terraform a planet with emphasis on weather.
Some technical features:

  • Terrain rendered using techniques from the Witcher 3 with a custom terrain/world editor.
  • Cascaded shadow mapping with soft shadows.
  • Weather simulation (with my own fake physics haha)
  • Networking framework for co-op with TCP + custom binary protocol
  • OpenGL for graphics, OpenAL for sound, GLFW for input
  • Dynamic skydome
  • Water based on Gerstner waves
  • Immediate mode UI framework, SDF text rendering
  • Swept-sphere collision detection
  • Soft-particles / transparency
  • God rays
  • Grass rendering
  • FXAA, SSAO, Bloom
  • etc!
    Attached is one of the first screenshots of the game and how it looks now, it's been a long journey ๐Ÿ˜ฎโ€๐Ÿ’จ. And here is the steam page: https://store.steampowered.com/app/2305210/