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timpz
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Last month I lost my job (restructuring) so I've been working on a public portfolio. Here is my image format with a c++ source in the style of stb_image, with an article explaining the techniques I used to make it and a standalone handmade win32 application with custom UI. Please, take a look and give me feedback if you have any, this is my first big public project so I'm a little bit nervous 😄.

https://timpz.tv/pages/yoga/

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I finally got around to finishing a handmade general purpose lossless image compression format (yoga) and debugging all the edge cases. Using the images from here https://qoiformat.org/benchmark/ this is the total decode times and file sizes I get compared to stb_image.h/stb_image_write.h. Times ignore file I/O, single threaded.

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It might not be anything special, but I wrote a D3D11 render implementation with the help of resources on this server and my own 3D model format parsing glTF files through assimp. I don't have any previous knowledge about 3D rendering so I'm very happy about my progress so far.

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