Recent Forum Threads

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Post date Dec. 30, 2015, 12:50 a.m.

Compilation Speed: Platform layer compiles slower?


Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and…
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Post date Dec. 29, 2015, 11:42 p.m.

Losing debuggability in VS when recompiling game?


Greetings! I'm having a dilemma that's making me a sad panda. I run devenv on the platform laye…
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Post date Dec. 26, 2015, 10:03 p.m.

decltype episode?


Greetings! Casey mentioned that he tried to use decltype in one episode and it didn't work out o…
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Post date Dec. 25, 2015, 12:41 a.m.

Replacing sprintf


Gettings! I wanted to share with the community my sprintf replacement. It is not by all means a …
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Post date Dec. 25, 2015, 12:08 a.m.

Replacing cstdargs


Greetings! I'm trying to replace cstdargs and I got a working implementation after researching o…

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Post date Feb. 14, 2016, 9:34 p.m.

Building SDL project with .bat-file

Oops, should read the docs better next time :D However they don't say what to do with the previo…
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Post date Feb. 14, 2016, 9:13 p.m.

Building SDL project with .bat-file

Thanks for the help guys! I'm messing around with it, some references say I have to sandwich my …
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Post date Feb. 14, 2016, 5:27 a.m.

Building SDL project with .bat-file

Thanks for the reply mmozeiko! SDL caught my eye because mainly because it seemed like a better …
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Post date Feb. 14, 2016, 5:04 a.m.

Building SDL project with .bat-file

Hey guys, I'm considering using SDL as a 'better platform-layer' replacement of Windows's API as …
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Post date Dec. 30, 2015, 1:25 a.m.

Compilation Speed: Platform layer compiles slower?

WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get…