Floating-point operations in 3D geometry transformations aren't bit-exact between different computers rendering the sprites, but version history tools are very picky about serialized rounding errors. The sprite generation tool will now look at existing sprites and tolerate a certain deviation before deciding to overwrite existing files, so that rounding errors will no longer cause random sprites to be overwritten and bloat the version history. A fuzzy text comparison function parses all numbers to check the numerical differences.