Shortly after reaching a benchmark with my light propagation system, I realized two things. The first was that the development of YAVE has been productive and enjoyable enough that I want to turn it into a finished game. The second was that people -- including fellow game devs in Seattle, other HMN members, and potential investors -- have a difficult time conceptualizing a game which uses a voxel engine but is very different than Minecraft. So I've decided to take some time off from engine development in order to prototype some gameplay in Unity.
For the next month or so I'm not going to be very Handmade, but wish me luck anyway. You can follow my twitter for bite-sized updates. For example, two nights ago I managed to jury rig a "level editor" out of an existing level design tool for Unity. Why is "level editor" in quotes? That's for you to find out in a future update.