&procyon: I've implemented dynamic drawing for 2D and 3D which should set me up for drawing the user interface, debug info, billboards/gizmos and other cool stuff. The next step will be to make some optimizations for the PSP.
&procyon: I've implemented dynamic drawing for 2D and 3D which should set me up for drawing the user interface, debug info, billboards/gizmos and other cool stuff. The next step will be to make some optimizations for the PSP.
&procyon: I've spent too much time trying to profile based on console output and manually placed timers so I am now recording and dumping trace data that can be later displayed in spall. File writes are quite slow on the PSP so I only put start/duration ticks and address offsets for event names in intermediate format that later gets converted to Trace Event Format on my PC.
&procyon: First steps with my new networking model - sorry for this poorly recorded demo 🙃
&procyon: Skeletal animations are *finally* working on the PSP, Windows and Linux!
&procyon first steps with my own blender exporter, got something rendering on PC and PSP
(big thanks to @mysteriousj for his blender exporter template, wouldn't be possible without it)