Topics covered:
- Building a PSX executable to run in an emulator
- Debugging a PSX executable running in an emulator
- Embedding assets into an executable
- Accessing assets via the "pcdrv" API (the method used for accessing assets on PC hard drive storage, as opposed to CD-ROM storage)
- Accessing assets via the PSX CD-ROM API
- Guidance on soft-modding a PSX for running homebrew media