Topics covered:

  • Building a PSX executable to run in an emulator
  • Debugging a PSX executable running in an emulator
  • Embedding assets into an executable
  • Accessing assets via the "pcdrv" API (the method used for accessing assets on PC hard drive storage, as opposed to CD-ROM storage)
  • Accessing assets via the PSX CD-ROM API
  • Guidance on soft-modding a PSX for running homebrew media