FFMpeg is a really powerful tool, but it’s interface can be arcane. This project aims to help with that by exposing the Options in a node graph editor.
Stuff that works
- Add nodes
- Run FFMpeg commands from a node graph
Stuff that doesn’t work
- Saving and loading
- Complex Filtergraphs
- Most options are not implemented (although one can use a constant node to use those manually)