a typical reencoding graph in &ffmpegraph

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FFMpeg is a really powerful tool, but it’s interface can be arcane. This project aims to help with that by exposing the Options in a node graph editor.

Stuff that works

  • Add nodes
  • Run FFMpeg commands from a node graph

Stuff that doesn’t work

  • Saving and loading
  • Complex Filtergraphs
  • Most options are not implemented (although one can use a constant node to use those manually)