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Spixl is a fast, simple & lightweight pixel art and animation tool designed for creators who care about ease of use. Inspired by Aesprite and great Handmade Software, I wanted to make a Pixel Art program that used little computer resources, was totally offline, used modern workflows and could be used professionally by artists for game art.

It's coded in C/C++, and uses Dear IMGUI for the UI, STB for image reading & writing, SDL for platform layer & tinyfileDialogs for OS save/load dialogs.

As it evolves I'd like to remove more dependencies, reduce file size, reduce memory usage and always be fast, all while adding more features.