Noel is a game written in python and OpenGL, I'm planning on making it a survival shooter game where the player has to descend lower and lower in a world filled with hordes of enemies, and has to survive as long as possible.

It started out as a toy project using python + pygame, but pygame's software rendering made it impossible for me to scale it into a bigger game with better visuals. I've went through two restructuring processes where I've dumped the previous architecture to create a more efficient one that allowed me to attach more and more features onto the game. I know... I shouldn't have went with python to create a game in the first place, but seeing as I was able to come this far, I've decided to try and create an actual commercial game with this!