2D Car simulation collaboration with @archon. Here we simulate the tyre forces and solve for the sum of longitudinal and lateral forces based on the slip angle and using Pacejka's formula on each of the four tyres. (There is surprisingly sparse material online on how to simulate this so we had to come up with our own interpretations) torque, track resistance, and brake force applied on the tires determine the final velocity vector of the car, and using the coefficients on the top corner, one could adjust to simulate different road and tyre conditions, and car performance. Currently working on a local multiplayer mode (Online maybe too) and up next is gears and torque curve simulation. &av-racer