two control modes, simulation and arcade, they're vastly different, arcade has automatic shifting and is simple enough to be played with a keyboard, the former requires delicate analog input, it simulates individual tyre forces, grip and traction, while arcade is just fun to drive with no hassle. also finally got to making a better track, and added a minimap, right now I'm making an editor to easily create track metadata like walls, surface info, and AI nodes and waypoints. The next step is to get the editor and parsing to work (more tedious than complicated) then we should be able to start working on a gameloop

&av-racer